Jade Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears skinny pants and wears a brown and white robe with the hood down. He wears a small hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich northern family. He was an apprentice working in his father's forge. He has worked as a Gardener like his father before him.
Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it
Ideals: Joker. Bonds: Rich, Job, Religious. Occupation: Gardener
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 5000 cp.
Rathkran Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears baggy green pantaloons and a violet scarf. His gold crest is matted, messy, and big. He is baby faced.
Personality: Eccentric and domineering, Rathkran will drive conversation. He takes great joy in being the best Apothecary in town.
History: From birth he was tutored by a cruel and relentless mentor. His father was a mechanic, and taught him how to fix just about anything. He inherited the family business which he has now maintained for 11 years.
Motivation: To be a Roofer again.
Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Apothecary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 40000 sp. Tiger eye turquoise (10 gp). Brown-green garnet (80 gp).
Art Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: 6'5" and muscular, this southern woman is wearing a long, pastel, dusty cloak. Her fur is cut close to her head. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While she acts the brute, she is far gentler than she would appear. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Art was born the youngest of three triplets. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends; and expand her business
Ideals: Athletic, Fighting. Flaws: PTSD. Bonds: Adventurer, Job, Family. Occupation: Bricklayer
Voice: Whispers
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 6)
Armor Class 11
Hit Points 55 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp.
Berrian Iathrana, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His chestnut hair is still thick. He has gleaming, smiling green eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Around other people he will do his best to conceal his emotions and appear jolly.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his painting dream.
Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Military. Occupation: Bounty Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 58 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
Possessions: 3000 gp. Tiger eye turquoise (15 gp).
Erky Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears a robe, a symbol of luck around his neck, and a sai on his belt. He wears his brown hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Erky was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Rock crystal (80 gp). Pink pearl (90 gp). Fiery yellow corundum (1000 gp). Red-brown spinel (90 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!