Adelard Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears light armors faded through time and improper care. His hair is long and black with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Adelard wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born into a rich family. He helped his mother out around the business and became quite the natural. He now mingles about in high society.
Motivation: Expand his business; and he is greedy
Ideals: Disciplined. Flaws: Addict. Bonds: Job, Rich. Occupation: Laborer
Voice: Irish accent
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10 pp.
Moon In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man typically wears brown cloth garments or leather armor, and sports empty pouches on his belt. He wears his cinnamon fur up. His thin eyebrows rest above his beady hazel eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a slaver, Moon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Moon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Moon's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist, Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Masseuse
Voice: Squeaky
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 10000 sp. Aquamarine (1000 gp). Black pearl (1000 gp). Peridot (30 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jezebeth Absence, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a green collared shirt and yellow skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. Her whole body is exceptionally muscular. Her dark red hair is heavily combed to the left. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is obsessed with a lost civilization.
History: Gifted from a young age, Jezebeth studied abroad. A few years later when the north was not economically sound they moved to her current location. She was granted divine powers by her dying brother.
Motivation: Her relatives are trying to arrange a marriage; and she has passion for adventuring and risk
Ideals: Gifted. Bonds: Immigrant, Attractive, Adventurer, Family. Occupation: Herbalist
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 41 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Draconic, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp).
Boddynock Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an entirely blue suit with grey socks and a vest with buckled shoes. His hair is long and brown with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. His eyes are amber and catlike.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great joy in being the best Marshal in town.
History: Boddynock was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was always very intelligent and has formed a secret society of specialists.
Motivation: He wants revenge against orcs; and obtaining odd cultural half-orc artifacts is his passion
Flaws: Terse, Secretive. Bonds: Job, Adventurer, Enemies. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 93 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 20 (+5) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
Ekk Haley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears bulky white painted plate armor. Her red hair is knotted and matted. She has a tattooed face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city she treasured whatever gifts she got. When Ekk reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Halfling artifacts is her passion; and to reunite with her old friends
Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, Poor, Military. Occupation: Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 82 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1500 gp.
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