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Advanced [show]


Eberdeb Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his nunchaku ready. His hair is short and red. His hazel eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: When he was but 4 years old his parents immigrated from the north. Eberdeb was born on a far northern plains where he grew up under the tutelage of his father, an expert Map Maker. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he feels kind of lost in life

Ideals: Fighting, Philantrophist. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Eberdeb Gummen, Male Gnome Commoner 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 15 (+2)17 (+3) 15 (+2)15 (+2)
Skills Acrobatics +0, History +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Dwarven, Druidic
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +5

Possessions: 33000 sp.


Social Check DCs


Herleva Blumenthal, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many tan ritualistic tattoos. She prefers to wear violet pants and tee shirts. She wears her chestnut hair down. Her eyes are a pleasant hazel.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is able to make almost anything out of random pieces of junk.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She worked as a nervous Fortune-teller and found it very stressful. Recently the stress of being a Fortune-teller has made it difficult for her to sleep.

Motivation: To unite with her sister; and find a way to reverse the transformation of her sister

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Job, Family. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Herleva Blumenthal, Female Half-Elf Commoner 11
Medium (5'9") Half-Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 62 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: A small bag of saffron. (100 gp).


Social Check DCs


Spear Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His fur is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A powerful necromancer made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. Being a Dyer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Regain custody of his daughter; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Emotional. Bonds: Attractive, Criminal record, Mentor, Family. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Spear Of Ale, Male Tabaxi Monk 2
Medium (6'4") Tabaxi, Neutral Evil (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 50 gp. 1 Bullseye lantern.


Social Check DCs


Finellen Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. Her hair is brown and curly. Her fierce violet eyes like to dwell on things.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: She was born several months after her mother was called into army service. She has had some formal poetry training, and achieved minor success. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Marry her brother to traveling adventurers; and to unite with her brother

Ideals: Disciplined, Artistic. Bonds: Attractive, Family, Military. Occupation: Slave Trader

Voice: Speaks with back of mouth

Attributes [hide]

Finellen Torevir, Female Dwarf Bard 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 110 gp.


Social Check DCs


William Kendal, Male Human [Permalink]

Personal [hide]

Description: This western man wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. His clothes are grease stained in places. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes are passionate and lively.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: When he was but 7 years old his parents immigrated from the west. William was born on a far western desert where he grew up under the tutelage of his mother, an expert Blacksmith. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Depressed. Bonds: Poor, Immigrant, Military. Occupation: Blacksmith

Voice: Relaxed voice

Attributes [hide]

William Kendal, Male Human Ranger 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 130 gp.


Social Check DCs

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