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NPC Generator

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Advanced [show]


Mary Walpole, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears just a grey suit, she is not a threatening figure. She wears a colorful flower in her auburn hair. She has violet eyes and a grey hat with a black feather.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised in a forest tribe. A freak accident while working with her Layabout father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Actor

Voice: Cold and demanding tone

Attributes [hide]

Mary Walpole, Female Human Commoner 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 30 gp. Azurite (11 gp).


Social Check DCs


Margery Jethro, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a yellow shirt with thin pastel vertical stripes and blue pants, marred by chocolates. Her hair is always cut to a buzz. She tend to wears goggles to shield her eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: The child of southern immigrants she idolized her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She now owns her own business.

Motivation: An old rival family wants her found.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Family, Immigrant, Job. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Margery Jethro, Female Half-Elf Wizard 5
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)7 (-2) 11 (+0)15 (+2)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Krakhorn Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his pastel robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His hair is cut close to his head. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to make people angry or surprised. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Addict, Antagonistic, Racist. Bonds: Rich, Military. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Krakhorn Woods, Male Half-Orc Monk 7
Medium (5'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)16 (+3) 9 (-1)12 (+1)
Skills Athletics +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Orc, Draconic, Ignan, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4

Possessions: 700 gp.


Social Check DCs


Norkruuth Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. His green crest has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: A strong sense of loyalty to Half-Elven people; and money/treasure

Ideals: Logical. Flaws: Racist, Disease. Bonds: Rich, Adventurer. Occupation: Banker

Voice: Soft and melodious

Attributes [hide]

Norkruuth Orexijandilin, Male Dragonborn Rogue 15
Medium (6'7") Dragonborn, Neutral Good (CR 15)
Armor Class 10
Hit Points 47 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)12 (+1) 8 (-1)10 (+0)
Skills Investigation +6, Survival +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3

Possessions: 8000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Fire opal pendant on a fine gold chain (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (500 gp). Jeweled electrum ring (5000 gp). Gold and topaz bottle stopper cork (1600 gp). Solid gold idol (200 gp). Jeweled electrum ring (5000 gp).


Social Check DCs


Emerald Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with blue stripes complete with hood. He carries with him a set of bastard swords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears a broad hat to hide his balding. His eyes are a pleasant yellow.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Gifted. Flaws: Addict, Disease. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Emerald Blossom, Male Tabaxi Commoner 5
Medium (6'1") Tabaxi, Neutral Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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