Erias Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and likes to wear grey tank tops with black pants. His skin is also unnaturally pale. His brown hair is cut jaggedly and amateurishly. His eyes are a pleasant brown.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A powerful wizard made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 900 sp.
Crampernap Reese, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears silk and lounges about seductively. His red hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with his god.
History: Crampernap was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Athletic. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Courier
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 8)
Armor Class 14
Hit Points 18 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 5 (-3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 900 gp.
Matilda Tinley, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears loose pants and a collared shirt complete with sweater beneath her coat. Her auburn hair is braided into rings. Her eyes are likewise blue.
Personality: While she acts the brute, she is far gentler than she would appear. Energy wise she seems alert and responsive.
History: She comes from a rich northern family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now spends her time doing works of charity.
Motivation: To pay off her debts; and she is greedy
Ideals: Fighting, Professionalism, Philantrophist. Bonds: Rich, Debt. Occupation: Navigator
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 2 Thunderstones.
Tawna Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: A 2'9" eastern woman, she wears professional attire. Her white hair is still thick. Her brown eyes peer out from beneath her top white hat.
Personality: She is witty, but her monotone delivery comes off as unnerving She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was raised in a forest tribe. There was a wharf not far from home where she often wandered off to fish. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Joker. Bonds: Attractive, In love, Nature, Adventurer. Occupation: Actor
Voice: French accent
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Nalral Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and usually wears his brown robe and has his rapier always slung over his shoulder. He keeps his long chestnut hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He also is a firm believer in the manly ideal.
History: Nalral hails from a village terrorized by orcs. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.
Motivation: Someone believes him a fraud; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Attractive, Enemies. Occupation: Ploughman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 9)
Armor Class 12
Hit Points 53 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +6
Possessions: 100 pp. Moss agate (8 gp). Red-brown spinel (130 gp). Eye agate (8 gp). Hematite (8 gp).
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