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NPC Generator

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Advanced [show]


Trynnicus Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and muscular, this eastern man wears a fancy green suit. His crest is short and silver. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He has a minor phobia of water and hates getting wet.

History: He was born in the east. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Antagonistic, Fearful. Bonds: Attractive, Immigrant. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Trynnicus Phrahdrandon, Male Dragonborn Monk 6
Medium (6'7") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Taklinn Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered bastard sword and tarnished warhammer as well. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Nature. Occupation: Fortune-teller

Voice: Jamaican accent

Attributes [hide]

Taklinn Deepdelver, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 290 gp. Hematite (4 gp). Rhodochrosite (4 gp).


Social Check DCs


Pelt Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a pastel poncho over his likewise colored trousers and shirt. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his amber eyes.

Personality: He can speak with the recently deceased. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of eastern immigrants he idolized his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was granted necromantic powers by his dying sister.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Immigrant, Criminal record. Occupation: Bookbinder

Voice: High pitched and raspy

Attributes [hide]

Pelt Of Shadows, Male Tabaxi Rogue 3
Medium (5'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)9 (-1) 18 (+4)14 (+2)
Skills Persuasion +4, Sleight of Hand +1
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Xanaphia Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her golden hair in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is frequently practicing swordplay.

History: She was born in a small plains village. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She now travels the world, in search of power and loot.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Ideals: Entrepeneur, Joker. Bonds: Military, Nature, Adventurer. Occupation: Performer

Voice: Can't modulate volume

Attributes [hide]

Xanaphia Xistsrith, Female Elf Warlock 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills Arcana +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 400 gp.


Social Check DCs


Verna Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman tends to wear a red poncho over her likewise colored trousers and shirt. Sporting a brown mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a font of random trivia from the lore and stories she has discovered

History: Verna was born with her father's beautiful face. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Joker, Logical. Flaws: Insane. Bonds: Poor, Attractive. Occupation: Barrister

Voice: Posh accent

Attributes [hide]

Verna Warmwater, Female Halfling Rogue 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)16 (+3) 13 (+1)15 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Abyssal, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 1000 gp. Onyx (40 gp). Bloodstone (40 gp). Tourmaline (150 gp). Golden pearl (150 gp).


Social Check DCs

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