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Advanced [show]


Donaar Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His crest is short and gold. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Crown-heir job and began his own company from there.

Motivation: Sabotage a competitor; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Insomniac. Bonds: Job, Mentor, Military. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Donaar Ghaallixirn, Male Dragonborn Fighter 16
Medium (6'1") Dragonborn, True Neutral (CR 16)
Armor Class 11
Hit Points 88 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
22 (+6)13 (+1) 9 (-1)14 (+2) 10 (+0)10 (+0)
Skills Investigation +7, Nature +7
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +11 / 4d10+6, Ranged +6 / 4d10+1, Grapple +6

Possessions: 500 pp. Jeweled electrum ring (6000 gp). Gold dragon comb with red garnet eye (400 gp). An abacus with copper, silver and gold markers (30 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). An abacus with copper, silver and gold markers (30 gp). Gold and topaz bottle stopper cork (400 gp). Jeweled anklet (2000 gp). Sapphire pendant on gold chain (2200 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Cloth of gold vestments (30 gp). Cloth of gold vestments (30 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Medium magic item.


Social Check DCs


Abad Terror, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is blue and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Entrepeneur. Flaws: Addict. Bonds: Attractive, Religious. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Abad Terror, Male Tiefling Barbarian 1
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)11 (+0) 7 (-2)6 (-2)
Skills Acrobatics +2, Performance +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Mûzglob Churchill, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Sage uniform. He keeps his long white hair kept up in a rat tail. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Sage.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Addict, Insane. Bonds: Job, Rich. Occupation: Sage

Voice: Speaks through clenched teeth

Attributes [hide]

Mûzglob Churchill, Male Half-Orc Ranger 6
Medium (6'7") Half-Orc, Lawful Evil (CR 6)
Armor Class 13
Hit Points 29 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)10 (+0) 14 (+2)11 (+0)
Skills Performance +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Blue quartz (13 gp).


Social Check DCs


Dustin Copeland, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Mortician uniform. His red hair has been sun bleached extensively. His brown eyes peer out from beneath his deerstalker brown hat.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Dustin hails from a village terrorized by dire rats. A gifted student he started as a Gardener, but he got bored and became a Mortician. He used his abilities to travel the world and help people.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and to be a gardener again

Ideals: Impeccable, Philantrophist. Bonds: Job, Enemies. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Dustin Copeland, Male Human Monk 11
Medium (6'2") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1

Possessions: Zircon (50 gp). Clear bright green emerald (2000 gp). Sardonyx (50 gp). White pearl (160 gp). Rich purple corundum (700 gp). Golden pearl (160 gp). Amber (160 gp). Carnelian (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arara Simmons, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a fancy violet dress. She keeps her long silver hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.

Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She is harsh and unforgiving.

History: Born in the north to a Bricklayer, Arara learned a great deal about her mother's area of expertise. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Bricklayer responsibilities is difficult; and she wants to meet her childhood hero

Flaws: Racist, Antagonistic. Bonds: Attractive, Job, Criminal record, Adventurer. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Arara Simmons, Female Half-Elf Expert 4
Medium (4'11") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 6 (-2)14 (+2) 16 (+3)10 (+0)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Orc, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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