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NPC Generator

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Advanced [show]


Breena Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her auburn hair is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She will rave to anyone who will listen. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Breena was raised in a hard working conservative environment. A gifted student she started as a Guard, but she got bored and became a Marshal. She ran away from her former home and has been making her living as a Marshal for the past few years.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Athletic. Flaws: Insane, Fearful. Bonds: Poor, Job. Occupation: Marshal

Voice: Smooth and feminine

Attributes [hide]

Breena Miggledy, Female Gnome Cleric 12
Small (3'1") Gnome, Neutral Good (CR 12)
Armor Class 15
Hit Points 103 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)18 (+4) 18 (+4)11 (+0) 10 (+0)19 (+4)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 3d10-3, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 400 pp. Carved bone or ivory statuette (20 gp). Embroidered and bejeweled glove (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Golden circlet with four aquamarines (5000 gp).


Social Check DCs


Glim Turen, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Actor. His golden hair is long and unkept. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Bookbinder, but he was a colossal failure. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Optimist, Athletic. Flaws: Ugly. Bonds: Rich, Job, Criminal record. Occupation: Actor

Voice: Dutch accent

Attributes [hide]

Glim Turen, Male Gnome Sorcerer 10
Small (3'7") Gnome, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 36 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 10 (+0)16 (+3)
Skills Religion +6, Survival +4
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466665

Possessions: 260 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thea Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This malnourished woman wears an entirely white suit with yellow socks and a vest with buckled shoes. Her moppish silver hair is in a traditional bowl cut. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Sold as a small child to a brothel owner, Thea was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, she has sought to make the best of life.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to share knowledge with the world

Ideals: Optimist. Flaws: Addict. Bonds: Poor, Attractive, Mentor. Occupation: Crown-heir

Voice: Uses lots of figures of speech

Attributes [hide]

Thea Warmwater, Female Halfling Fighter 3
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)16 (+3) 16 (+3)7 (-2)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Auran, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 14000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Everard Tinley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his brown robe and has his dagger always slung over his shoulder. His red hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. While studying, he fell in love. They married and had a son. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Professionalism, Entrepeneur. Flaws: Addict. Bonds: In love. Occupation: Stylist

Voice: Pronounces O like U

Attributes [hide]

Everard Tinley, Male Human Druid 2
Medium (6'5") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Jade Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her brown fur in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: Calm and collected, she is a well trained Blacksmith. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of northern immigrants she idolized her mother. Her parents enrolled her in a Ranger school at a young age so that she could practice her martial talents. She has set out to sabotage the competition.

Motivation: To be a Herbalist again.

Ideals: Logical, Gifted. Bonds: Rich, Immigrant, Job. Occupation: Blacksmith

Voice: Laughs frequently while speaking

Attributes [hide]

Jade Grass, Female Tabaxi Ranger 2
Medium (4'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 180 gp. 1 Masterwork Common Melee.


Social Check DCs

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