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NPC Generator

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Advanced [show]


Aline England, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her white hair is styled in orderly dreadlocks. She has gray eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now spends her time doing works of charity.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she is wracked by social anxiety

Ideals: Philantrophist. Flaws: Selfish, Fearful. Bonds: Military, Debt. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Aline England, Female Human Bard 11
Medium (5'3") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 63 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 600 gp. Aquamarine (900 gp). 1 Minor magic item.


Social Check DCs


Ekemon Wit, Male Tiefling [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man is well dressed, constantly wearing a green suit, blue shirt, and black tie. He has styled his dark red hair well, parting it to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a criminal king-pin and mafia family Ekemon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ekemon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Justice. Bonds: Attractive, Criminal record. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Ekemon Wit, Male Tiefling Sorcerer 9
Medium (6'6") Tiefling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 27 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Athletics +6, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Blue sapphire (500 gp). Rock crystal (40 gp). Blue quartz (7 gp). Freshwater pearl (7 gp). Hematite (7 gp).


Social Check DCs


Quarion Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of halberds, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His brown hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was born in the west, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quarion fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Quarion Rothenel, Male Elf Druid 1
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 6 (-2)16 (+3) 11 (+0)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Giant, Gnome, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 160 gp. Black velvet mask with numerous citrines (80 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Grigi Conway, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears black leather gloves, a black jacket, and tight pants. Her brown hair is cut short. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Insomniac, Forgetful. Occupation: Stableman

Voice: Excited and jittery

Attributes [hide]

Grigi Conway, Female Half-Orc Aristocrat 7
Medium (4'9") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 62 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)11 (+0) 12 (+1)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Old masterpiece painting (1900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is portly but not overly obese. His blonde hair is thinning but still full. His hazel eyes lackadaisically let the world flow into them.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Ploughman, who enjoyed hunting, Nuraval was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Nuraval and his spouse have recently divorced.

Motivation: Further expansion of business; and sabotage a competitor

Flaws: Antagonistic, Shy. Bonds: Attractive, Nature, Job. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Nuraval Dankil, Male Dwarf Rogue 6
Medium (4'2") Dwarf, True Neutral (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)14 (+2) 18 (+4)8 (-1)
Skills Intimidation +2, Medicine +7
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 200 gp. Rock crystal (80 gp). Hematite (4 gp). Chrysoberyl (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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