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Advanced [show]


Merla Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, constantly wearing a red suit, blue shirt, and yellow tie. Her chestnut hair is drawn into a tight pony tail with a clover scrunchie. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Further she is a bit of a stoner and is frequently out of it.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now mingles about in high society.

Motivation: Revenge; and she has decided she is irredeemable

Flaws: Addict. Bonds: Job, Rich, Criminal record, Enemies. Occupation: Slave Trader

Voice: Whispers

Attributes [hide]

Merla Warmwater, Female Halfling Fighter 6
Small (2'9") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 28 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 7 (-2)16 (+3) 13 (+1)13 (+1)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Aquan, Giant
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. Carnelian (20 gp). Onyx (20 gp). 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Thamior Berevan, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears silk and lounges about seductively. With bright black hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a forest tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Insomniac, Disease. Bonds: Attractive, Adventurer, Nature. Occupation: Animal Trainer

Voice: Boston accent

Attributes [hide]

Thamior Berevan, Male Elf Barbarian 13
Medium (4'7") Elf, Chaotic Evil (CR 13)
Armor Class 9
Hit Points 118 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 15 (+2)19 (+4) 12 (+1)11 (+0)
Skills Athletics +8, Medicine +5
Senses Passive Perception 11
Languages Common, Elven, Ignan, Auran, Halfling, Celestial
Attacks Melee +8 / 4d4+4, Ranged +3 / 4d4-1, Grapple +5

Possessions: Obsidian (10 gp). Violet garnet (1400 gp). Blue quartz (10 gp). Deep blue spinel (1400 gp). Blue sapphire (400 gp). Aquamarine (1400 gp). Pink pearl (120 gp). Amber (120 gp). Alexandrite (1400 gp). Blue sapphire (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adrik Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A 3'11" western man, he wears light armors faded through time and improper care. He has a very tight haircut. His eyes are blue and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Spy business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Spy for the past few years.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and further expansion of business

Ideals: Optimist, Entrepeneur, Logical. Bonds: Job. Occupation: Spy

Voice: Boston accent

Attributes [hide]

Adrik Rumnaheim, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)15 (+2) 14 (+2)7 (-2)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Terran
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 20 pp.


Social Check DCs


Shivering In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her attire stands in sharp contrast to her falchion, which is beautifully polished and possesses an ornate carving of a skull on it. Her yellow fur is drawn into a tight pony tail with a skull scrunchie. She is baby faced.

Personality: Stoic and calm, she prefers to meditate than take action. Shivering is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.

Motivation: Doesn't want to be a Armorer and was forced into it by her family; and she is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Insane. Bonds: Family, Slave, Attractive. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Shivering In the Storm, Female Tabaxi Bard 4
Medium (4'11") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)15 (+2) 16 (+3)9 (-1)
Skills Athletics +3
Senses Passive Perception 13
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 3000 cp. 1 Minor magic item.


Social Check DCs


Serpent In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears pastel leather gloves, a pastel jacket, and tight pants. His gray fur is drawn into a tight pony tail with a cross scrunchie. He has copper eyes.

Personality: He is happy with his job as a Actor. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Flaws: Ugly, Racist. Bonds: Job, Military, Religious. Occupation: Actor

Voice: Pirate accent

Attributes [hide]

Serpent In the Storm, Male Tabaxi Sorcerer 17
Medium (6'3") Tabaxi, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 59 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)11 (+0) 7 (-2)15 (+2)
Skills Investigation +6, Stealth +8
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466

Possessions: 6000 gp. Deep blue spinel (1600 gp). Golden yellow topaz (1600 gp). Pink pearl (80 gp). Tiger eye turquoise (13 gp). Blue star sapphire (1500 gp). Onyx (50 gp). Coral (80 gp). 1 Medium magic item.


Social Check DCs

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