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Charles Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear grey pants and tee shirts. With bright auburn hair and a scraggly beard. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He can speak with the recently deceased. He receives visions of the future at random moments

History: He was raised in a forest tribe. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Attractive, Nature. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Charles Dalton, Male Human Expert 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)10 (+0) 15 (+2)13 (+1)
Skills History +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 800 sp.


Social Check DCs


Thamuz Honor, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a worn and beaten armor. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Thamuz embodies much of what other species detest in the Tieflings. He is a font of random trivia from the lore and stories he has discovered

History: Thamuz was raised in a hard working conservative environment. In his 18th year, his parents were killed by a giants raid, leaving Thamuz alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is wracked by social anxiety; and a deep hatred of giants

Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Job, Enemies. Occupation: Herbalist

Voice: Italian accent

Attributes [hide]

Thamuz Honor, Male Tiefling Druid 10
Medium (6'5") Tiefling, True Neutral (CR 10)
Armor Class 13
Hit Points 67 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)19 (+4) 18 (+4)11 (+0)
Skills Medicine +8, Sleight of Hand +7
Senses Passive Perception 14
Languages Common, Undercommon, Celestial, Orc, Halfling
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: Alexandrite (500 gp). Lapis lazuli (7 gp). Onyx (60 gp). Alexandrite (500 gp). Rhodochrosite (7 gp).


Social Check DCs


Harvest Of Passion, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a brown and red robe with the hood down. She carries with her a set of warhammers, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has moderate length orange fur. She wears round tiny glasses practically rammed into her face.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She also has developed a complete distrust of the Courier profession.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She struck it rich when she found rare goods in large quantities. She became a Bounty Hunter soon after.

Motivation: Further expansion of business; and she is unsatisfied with her job

Ideals: Fighting. Flaws: Selfish. Bonds: Job, Religious, Rich. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Harvest Of Passion, Female Tabaxi Paladin 10
Medium (5'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 92 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)7 (-2) 6 (-2)12 (+1)
Skills Insight +2, Intimidation +5
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Zircon (80 gp). Golden yellow topaz (500 gp). Citrine (80 gp). Banded agate (13 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harvest In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who is dressed in earthy colors with a brown and yellow handkerchief worn on her left side. Her fur is orange and curly. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Calm and collected, she is a well trained Carpenter. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born to loving parents in a slum to the east. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Being a Carpenter kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants a kiss; and she is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane. Bonds: Job, Poor, Criminal record, Has a crush. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Harvest In the Wind, Female Tabaxi Druid 4
Medium (5'0") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 10 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Spring In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it, he is not a threatening figure. His beige fur is lengthy and is close to two feet long. His eyes are amber and he is always smoking a pipe.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Spring enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Sculptor mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Disciplined. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Servant

Voice: Sighs a lot, exhausted

Attributes [hide]

Spring In the Morning, Male Tabaxi Fighter 8
Medium (5'7") Tabaxi, Chaotic Good (CR 8)
Armor Class 10
Hit Points 58 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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