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NPC Generator

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Advanced [show]


Nagrette Bing, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear flannel. Her hair is short and brown. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Always inclined to offer people food she seems plenty friendly. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born in a small island village. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day

Ideals: Athletic, Philantrophist. Bonds: Rich, Nature, Criminal record. Occupation: Spice Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Nagrette Bing, Female Half-Orc Monk 6
Medium (5'3") Half-Orc, True Neutral (CR 6)
Armor Class 9
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)12 (+1) 10 (+0)10 (+0)
Skills Arcana +4, Athletics +5
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Shane Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is generally well dressed albeit a few years behind the times. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is skeptical of what others tell him and is slow to trust.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Selfish, Shy, Disease. Bonds: Attractive, Rich. Occupation: Servant

Voice: Whispers

Attributes [hide]

Shane Berkeley, Male Human Wizard 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 150 gp.


Social Check DCs


Lone Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a worn and beaten armor. Her yellow fur is knotted and matted. Her blue unseeing eyes seem to look past you.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and to reunite with her absent father

Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Criminal record, Family. Occupation: Armorer

Voice: Loud with bravado

Attributes [hide]

Lone Plume, Female Tabaxi Cleric 14
Medium (5'0") Tabaxi, Chaotic Evil (CR 14)
Armor Class 10
Hit Points 84 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)9 (-1) 14 (+2)16 (+3)
Skills Perception +7
Senses Passive Perception 17
Languages Common
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 5000 gp. Black opal (700 gp). Blue sapphire (700 gp). Tiger eye turquoise (13 gp). Lapis lazuli (13 gp). Onyx (60 gp). Azurite (13 gp). Rock crystal (60 gp). Chrysoprase (60 gp). 1 Medium magic item.


Social Check DCs


Aldous Staurheim, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy grey suit. His hair is blonde and curly. His green eyes are passionate and lively.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aldous took refuge in the ruined castle and found the beat up shield and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Actor. He hasn't told them the truth, but wants to settle down with them.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Emotional, Fearful. Bonds: Attractive, Nature, Has a crush, Religious. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Aldous Staurheim, Male Human Commoner 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5

Possessions: 60 gp.


Social Check DCs


Thradal Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male does not wear sleeves and tends to eschew shirts when he can avoid it. He is tall, broad shouldered and powerfully built. He keeps his chestnut hair in a pixie cut. His ears are large.

Personality: Thradal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.

History: He was born in a small island village. He worked as a nervous Roofer and found it very stressful. He has drifted from career to career and currently works as a Roofer.

Motivation: Further expansion of business; and expand his business

Ideals: Extrovert. Flaws: Ugly, Insomniac. Bonds: Nature, Job. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Thradal Bloodkith, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)6 (-2) 16 (+3)13 (+1)
Skills Athletics +2, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 700 sp. White pearl (160 gp). Rhodochrosite (13 gp). Moss agate (13 gp).


Social Check DCs

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