Claira Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her whole body is exceptionally muscular. Her blonde hair is kept up in a ponytail inside a Stetson hat. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Claira is depressed about a lot of things. She tends to be a nihilist. She believes the world needs to unite to get rid of dire rats once and for all.
History: Sold as a small child to a slaver, Claira was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She moves from town to town, unable to find a place to settle.
Motivation: She has money and likes to spend it.
Flaws: Depressed. Bonds: Immigrant, Enemies, Mentor, Rich. Occupation: Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 11 (+0) | 10 (+0) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Olunt Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has no hair. His face is covered beneath a completely black helmet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a great chef.
History: Olunt was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Mercenary
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Pûgrish Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'4" and muscular, this southern man likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright silver hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with his god.
History: Born to a Junk Dealer, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Religious, Poor. Occupation: Merchant
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Half-Orc, True Neutral (CR 9)
Armor Class 13
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 700 gp. Lapis lazuli (5 gp). Sardonyx (50 gp). Chrysoprase (50 gp). Star rose quartz (50 gp). Jade (50 gp). Amethyst (50 gp). Deep blue spinel (1300 gp).
Bella High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She wears professional attire. Her skin is fair and her fingers are delicate and long. Her black hair is heavily combed to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.
Motivation: She's repulsed by the PC; and she desires power and/or immortality
Flaws: Insane, Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Architect
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Cloak Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple pastel robe with white stripes complete with hood, and is pretty ugly. His brown fur is lengthy. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the east to a Gardener, Cloak learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He tends to his Gardener job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor.
Flaws: Ugly, Insane, Antagonistic. Bonds: Job, Mentor. Occupation: Gardener
Voice: Boston accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 9)
Armor Class 10
Hit Points 22 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 7 (-2) | 19 (+4) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Celestial, Abyssal
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!