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NPC Generator

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Advanced [show]


Griselda Ryley, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'3" and wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her left hand appears badly burned and disfigured. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her violet eyes are slightly larger than normal.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She feeds upon the attention of others.

History: She was born in the west. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Griselda grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Griselda. She left for the west, certain she would find work there.

Motivation: She has decided she is irredeemable; and she has comitted a past crime that haunts her to this day

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Criminal record. Occupation: Ruler

Voice: Dark and ominous

Attributes [hide]

Griselda Ryley, Female Human Barbarian 2
Medium (5'3") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)12 (+1) 6 (-2)13 (+1)
Skills Medicine +0, Stealth +5
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 260 gp.


Social Check DCs


Randal Rodney, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His hair is long and white with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His hazel eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born at the edge of vast island. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud.

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Nature, Rich. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

Randal Rodney, Male Human Fighter 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)16 (+3) 10 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Giant, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1 Breastplate.


Social Check DCs


Vaina Aloro, Female Elf [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She carries with her a set of spears on her belt, each one with a ruby on the hilt. Her chestnut hair is still thick. She is baby faced.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is obsessed with a lost civilization.

History: She was born to a criminal king-pin and mafia family Vaina was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vaina decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, In love, Adventurer, Criminal record. Occupation: Architect

Voice: Soft and melodious

Attributes [hide]

Vaina Aloro, Female Elf Barbarian 11
Medium (4'7") Elf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 65 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)9 (-1) 13 (+1)14 (+2)
Skills Medicine +5, Stealth +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2100 gp. Sardonyx (20 gp). Blue sapphire (1300 gp). Chrysoprase (20 gp). Emerald (1300 gp). Hematite (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown armored body suit, with a simple tan line shooting up and back down. His black fur is heavily combed to the left. He has a dull look in his copper eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. Spear abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Servant

Voice: Soothing and warm

Attributes [hide]

Spear Moon, Male Tabaxi Fighter 2
Medium (6'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)14 (+2) 16 (+3)16 (+3)
Skills Sleight of Hand +1, Survival +5
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 350 gp.


Social Check DCs


Marigold Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white small hat and white clothes. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a dagger on it. She wears a small hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a font of random trivia from the lore and stories she has discovered

History: Marigold was born in the south. At a young age she loved to build and create. She has chosen to use the inheritance that was left to her frivolously. She's also a talented Baker, but doesn't like to broadcast it.

Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Persistence, Logical. Flaws: Insomniac. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Speaks in third person

Attributes [hide]

Marigold Stonebridge, Female Halfling Commoner 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 15 (+2)10 (+0) 13 (+1)8 (-1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 50000 cp.


Social Check DCs

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