Grumbar Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His clothes are grease stained in places. With bright blonde hair and a scraggly beard. His skin is flawless and his blue eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: When he was but 4 years old his parents immigrated from the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the south, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 15 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 5 (-3) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.
Krimmon Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a long, red cloak. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Architect business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Krimmon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Krimmon. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and sabotage a competitor
Ideals: Philantrophist. Flaws: Emotional. Bonds: Job, Criminal record. Occupation: Architect
Voice: Squeaky
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 53 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 16 (+3) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 700 gp.
Therai Haste, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He wears his purple hair up. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His father raised him in a mountain cabin. Therai liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is wracked by social anxiety; and wants to open a new tavern
Flaws: Ugly, Fearful. Bonds: Nature, Guardian, Job. Occupation: Carpenter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 13)
Armor Class 10
Hit Points 125 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
Possessions: 2000 gp. Sapphire pendant on gold chain (1000 gp). Jeweled electrum ring (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Fire opal pendant on a fine gold chain (900 gp). Silver comb with moonstones (700 gp). Jeweled gold crown (2000 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Silver chalice with lapis lazuli gems (170 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eberdeb Welber, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His black hair is still thick. His hazel eyes dart from person to person to random spaces in the air.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Animal Trainer profession.
History: Born in the north to a Doctor, Eberdeb learned a great deal about his mother's area of expertise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He struck the Doctor job and began his own company from there.
Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Immigrant, Job, In love. Occupation: Doctor
Voice: Eastern European accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 18 (+4) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 310 gp.
Delg Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His black hair and beard is wavy and long. His green eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born in the west, but his parents moved at a very young age to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Ploughman for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Ploughman
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 19000 sp.
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