Herleva Tatum, Female Human [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a brown suit, grey shirt, and red tie, and carries scythes. Her red hair is smooth and relatively long. Her eyes are likewise gray.
Personality: She is a Beggar first and foremost. She believes firmly that knowledge should be universal. She is frequently practicing swordplay.
History: She was born a particularly ugly child, much to the horror of her parents. In her 18th year, her parents were killed by a goblins raid, leaving Herleva alone in the world. After a stint in an orphanage, she was adopted. She became a Beggar soon after.
Motivation: To be a Mason again; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Military, Enemies. Occupation: Beggar
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 28 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
Possessions: 400 gp.
Avelina Ainsworth, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears a faded coat and loose pants complete with top hat. Her golden hair, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Through the years after Avelina was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Avelina's mother didn't care for her much, and the feeling was mutual. She hasn't been sleeping well lately.
Motivation: A rival would like her out of the picture; and she feels that her past leaves her morally obligated to help
Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Criminal record. Occupation: Performer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 78 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +6
Possessions: Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (2200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alice Reid, Female Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, she has the majority of her body covered in plate. Her blonde hair is singed and shortened. Her ears are large.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She always tries to repair and not replace. It was this mentality that drove her into the Actor business.
History: Alice was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gypsy cursed her at a young age, leading to her ugly appearance. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: To prove her worth to the world.
Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Actor
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Breastplate.
Oloric Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many brown ritualistic tattoos. He wears a grey coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He has a long golden beard with little hanging trinkets. He has amber eyes and a grey hat with a brown feather.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oloric took refuge in the large cave and found the beat up axe and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Bonds: Nature, Rich, Adventurer. Occupation: Junk Dealer
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 70 pp.
Jak Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a rose on it. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irascible and easily irritated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Jak is combative with any and all who dare try his patience in the slightest.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Justice. Flaws: Ugly, Insane, Antagonistic. Occupation: Fisher
Voice: Draws out vowels
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 37 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 2d6-3, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 3 |
Possessions: 600 gp.
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