Tree Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown small hat and brown clothes. Her white fur is matted, messy, and big. Her fierce amber eyes like to dwell on things.
Personality: She likes to make people angry or surprised. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born several months after her mother was called into army service. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She feels threatened by others; and an old rival family wants her found
Flaws: Ugly, Antagonistic, Fearful. Bonds: Military, Family. Occupation: Cook
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 160 gp.
Avelina Marleigh, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She prefers to wear grey pants and tee shirts. Her black hair is braided into rings. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has achieved small success as a Architect.
Motivation: Meet up once more with her childhood friend.
Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Architect
Voice: Old thin voice
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Wrenn Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tattered old clothes. He wears his silver hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of goblins once and for all.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against goblins; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Shoemaker
Voice: Raspy
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 14)
Armor Class 8
Hit Points 57 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 10 (+0) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Goblin, Celestial, Undercommon
Attacks Melee +3 / 4d6-2, Ranged +2 / 4d6-3, Grapple -2
Possessions: 400 pp. Coral (50 gp). Malachite (8 gp). Tiger eye turquoise (8 gp). Carnelian (20 gp). Tiger eye turquoise (8 gp). Deep blue spinel (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arnold Yardley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His chestnut hair is cut short. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.
History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his brother before him, after school he went straight into learning to become a Painter. He struck the Painter job and began his own company from there.
Motivation: He's in love; and to be a body guard again
Ideals: Philantrophist. Bonds: Attractive, Job, Rich, Has a crush. Occupation: Painter
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 600 gp. Red-brown spinel (80 gp). Silver pearl (80 gp). 1 Minor magic item.
Geva Myerscough, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she dresses in collared shirts and wears a proper scarf over her head. She has moderate length white hair. Her amber eyes lackadaisically let the world flow into them.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She always tries to repair and not replace. It was this mentality that drove her into the Slave Trader business.
History: Born to a Ploughman, her mother struggled to pay the bills. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A strong sense of loyalty to Half-Orc people; and meet up once more with her childhood friend
Ideals: Persistence. Flaws: Cynical, Racist. Bonds: Poor, Adventurer. Occupation: Slave Trader
Voice: Excited and jittery
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. Citrine (30 gp).
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