Antinua Suithrasas, Female Elf [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She carries with her a set of bows, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her hair is short and silver. Her gray eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Antinua isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She never wears the same outfit twice, unless she absolutely has to.
History: She was always a brilliant, if unscrupulous mind. She has had some formal dancing training, and achieved minor success. She has never given up on her dancing dream.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Impeccable, Artistic, Logical. Flaws: Insane. Occupation: Healer
Voice: Soothing and warm
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 9 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 4 (-3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Aquan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Sardonyx (70 gp). Pink pearl (150 gp). 1 Minor magic item. 1 Minor magic item.
Murgen Hadley, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman wears a white shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her chestnut hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is fixated on the number 58. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Born to a poor family in the city she treasured whatever gifts she got. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Doctor work with an outfit from a few towns over. Doctor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Impulsive. Bonds: Poor, Job. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 sp. Jet (70 gp).
Falkrunn Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'2". She wears rags and sports a simple walking cane. She has done her best to style her blonde hair to look like a famous performer. She has a tattooed face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She also hits on women, regardless of circumstances.
History: She was raised in a desert tribe. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sailor. She has gone from town to town working and never settling down anywhere, but has fallen for a local Layabout. She hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with her crush.
Flaws: Antagonistic. Bonds: Poor, Has a crush, Nature, Job. Occupation: Sailor
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. Golden yellow topaz (700 gp). Jet (160 gp). Golden pearl (160 gp).
Jezebeth Failure, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a black feathered hat and black clothes. She has no hair. She wears a mask on her face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Jezebeth was raised in a hard working conservative environment. She worked as a nervous Slave Trader and found it very stressful. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: She has comitted a past crime that haunts her to this day; and she feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Slave, Job, Adventurer, Criminal record. Occupation: Slave Trader
Voice: Jittery and nervous
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 sp. 1 Minor magic item.
Orsik Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who usually wears his grey robe and has his scythe always slung over his shoulder. He has a very tight haircut. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Mercenary. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the north was not economically sound they moved to his current location. He has worked as a Mercenary like his mother before him.
Motivation: He is greedy; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Immigrant, Rich. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 10000 cp.
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