Seebo Dunben, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is an epitome of beauty. His hair is white and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments
History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Attractive, Slave. Occupation: Crown-heir
Voice: Mousy voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 pp.
Adrik Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Fortune-teller. He has a slight overbite and is overall scrawny. He is bald on top and has large red tufts of hair around his ears. His eyes are blue.
Personality: He likes to make people angry or surprised. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Expand his business; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Criminal record. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 108 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Draconic
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 2000 gp. Brown-green garnet (80 gp). Zircon (70 gp). Rose (70 gp). Red spinel (80 gp). Eye agate (13 gp). Black pearl (800 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mijira Xephyrbahnor, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she prefers to wear green pants and tee shirts. Her white crest is still thick. Her red eyes are passionate and lively.
Personality: Mijira is depressed about a lot of things. She tends to be a nihilist. She has all her life been fascinated with painting.
History: She was born at the edge of vast plains. A gifted student she started as a Blacksmith, but she got bored and became a Dilettante. She ran away from her former home and has been making her living as a Dilettante for the past few years.
Motivation: She feels that her past leaves her morally obligated to help; and she has comitted a past crime that haunts her to this day
Ideals: Artistic. Flaws: Depressed. Bonds: Nature, Job, Criminal record. Occupation: Dilettante
Voice: Russian accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 25 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 70 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Gold and topaz bottle stopper cork (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp).
Quick On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His cinnamon fur is slicked back into a classic pompadour. His amber eyes lackadaisically let the world flow into them.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He comes from a rich western family. Cursed with a spirit at a very young age, Quick has worked very hard to control his curse. He now mingles about in high society.
Motivation: To find somewhere to settle down; and he is greedy
Flaws: Mundane, Fearful, Disease. Bonds: Attractive, Rich. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 1400 gp.
Vlorn Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses in collared shirts and wears a proper scarf over his head. He sports a long red beard, and similarly colored long hair. His hazel eyes peer out from beneath his broad white hat.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is used to getting what he wants. In part because he is a meticulous planner.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vlorn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Elven compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Professionalism, Fighting. Flaws: Ugly, Racist. Bonds: Military. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 134 (13d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Citrine (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
