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Advanced [show]


Valafar Dread, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple green robe with black stripes complete with hood. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He can't help but pocket interesting objects he comes across

History: He was born to loving parents in a slum to the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels that his past leaves him morally obligated to help

Bonds: Criminal record, Poor, Enemies, Debt. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Valafar Dread, Male Tiefling Fighter 10
Medium (6'6") Tiefling, True Neutral (CR 10)
Armor Class 10
Hit Points 61 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 6 (-2)13 (+1)
Skills Athletics +4, Investigation +5
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +5

Possessions: 800 gp. Jade (80 gp). Deep green spinel (80 gp).


Social Check DCs


Solomon Branson, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown tunic with tan highlights, and long white pants that bunch up around his shoes. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His green unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born at the edge of vast plains. His parents enrolled him in a Paladin school at a young age so that he could practice his necromantic talents. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Gifted. Flaws: Disease, Shy. Bonds: Immigrant, Adventurer, Nature. Occupation: Slave Trader

Voice: Relaxed voice

Attributes [hide]

Solomon Branson, Male Human Paladin 6
Medium (5'6") Human, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)10 (+0) 8 (-1)13 (+1)
Skills Insight +2, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp. Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uzza Chance, Female Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a black collared shirt and green skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She has wavy chestnut hair. Her black unseeing eyes seem to look past you.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to make almost anything out of random pieces of junk.

History: She was raised in a island tribe. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To pay off her debts; and her religion dominates her actions

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Nature, Debt. Occupation: Stylist

Voice: Speaks with back of mouth

Attributes [hide]

Uzza Chance, Female Tiefling Fighter 3
Medium (5'9") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 17 (+3)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 5 Acid flasks.


Social Check DCs


River In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She wears rags and sports a simple walking cane. Her cinnamon fur is matted, messy, and big. She wears an eyepatch.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the west her family was never financially stable. Through the years after River was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. River's father didn't care for her much, and the feeling was mutual. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Criminal record. Occupation: Armorer

Voice: Jamaican accent

Attributes [hide]

River In the Wind, Female Tabaxi Commoner 8
Medium (4'9") Tabaxi, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 47 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 16 (+3)10 (+0) 12 (+1)16 (+3)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1500 gp. Smoky quartz (50 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Broce Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His black hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born a particularly ugly child, much to the horror of his parents. His first spouse was a Ruler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.

Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Artistic. Flaws: Ugly, Insane. Bonds: Family. Occupation: Carpenter

Voice: Dutch accent

Attributes [hide]

Broce Daergel, Male Gnome Sorcerer 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 11 (+0)18 (+4)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 gp. 1 Smokesticks.


Social Check DCs

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