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Advanced [show]


Blorg Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears a lot of dark rich colors, with gold accents. His right hand appears badly burned and disfigured. He sports a flattop hair cut. This gray eyed southerner is not easily forgotten.

Personality: He never swears and excessively uses polite adverbs when speaking. Flattery will make him almost putty in your hands.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Military. Occupation: Blacksmith

Voice: Speaks with back of mouth

Attributes [hide]

Blorg Marleigh, Male Half-Orc Expert 7
Medium (5'5") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 8000 sp. Bloodstone (40 gp). Fiery yellow corundum (700 gp). Sardonyx (40 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hobart Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. His red hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Rich. Occupation: Hunter

Voice: Sounds elderly

Attributes [hide]

Hobart Jamjar, Male Halfling Expert 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)9 (-1) 14 (+2)12 (+1)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Mordai Fear, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a large black jacket. He has styled his white hair well, parting it to the left. His eyes are black.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He misses his home and complains about the freezing weather, even in summer.

History: When he was but 6 years old his parents immigrated from the north. His family was turned out during the war. He and his family wandered north to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: Marry his brother to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: PTSD. Bonds: Immigrant, Family. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Mordai Fear, Male Tiefling Ranger 7
Medium (6'5") Tiefling, Lawful Evil (CR 7)
Armor Class 12
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 2000 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). An abacus with copper, silver and gold markers (170 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shamil Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her hair, while still mostly silver, has prominent grey streaks. Her hazel unseeing eyes seem to look past you.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born to loving parents in a slum to the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise her children well.

Flaws: Ugly, Disease, Selfish. Bonds: Family, Poor. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Shamil Garrick, Female Gnome Ranger 4
Small (3'5") Gnome, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Nature +1, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 gp. Alexandrite (600 gp). Tiger eye turquoise (6 gp). Amber (90 gp). Tiger eye turquoise (6 gp). 1 Minor magic item.


Social Check DCs


Alice Acton, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears grey leather gloves, a grey jacket, and tight pants. She wears a colorful flower in her golden hair. She has amber eyes.

Personality: She likes to make people angry or surprised. She is a bit of a xeno-phobe, disliking non-Humans.

History: Her parents moved while she was still in utero so she is the first generation to be born here. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: Human compassion.

Flaws: Antagonistic, Racist. Bonds: Attractive, Immigrant. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Alice Acton, Female Human Warrior 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 800 sp.


Social Check DCs

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