Baern Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a white scarf, and he perpetually has his kukri ready. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Baern lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Ploughman, but he got bored and became a Tanner. Being a Tanner kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Doesn't want to be a Tanner and was forced into it by his family.
Ideals: Fighting, Philantrophist. Bonds: Job, Family, Criminal record. Occupation: Tanner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp.
Nicor Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears skinny pants and wears a green and yellow robe with the hood down. His whole body is exceptionally muscular. His hair is cut close to his head. He wears a mask on his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.
History: Born in the east his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.
Motivation: He wants revenge against drow; and to be a fletcher again
Ideals: Joker, Philantrophist. Bonds: Immigrant, Poor, Attractive. Occupation: Bowyer
Voice: Booming voice
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Neutral (CR 17)
Armor Class 11
Hit Points 112 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic, Ignan, Giant
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 4 | 4 | 1 |
Possessions: 1400 pp. Moss agate (10 gp). Chrysoprase (30 gp). Red-brown spinel (100 gp). Amber (100 gp). Aquamarine (200 gp). 1 Medium magic item. 1 Medium magic item.
Morthos Chaos, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He is renowned for his bright black suits and hats. His long red hair is drawn into a two foot long braid. His gold eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.
Motivation: He is a bit of a kleptomaniac; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Fearful. Bonds: Rich, Adventurer, Criminal record. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Auran, Gnome
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 400 gp. Jade (90 gp). Citrine (80 gp). Banded agate (8 gp). Golden yellow topaz (500 gp). Hematite (8 gp).
Luthra Folkor, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a simple burlap shirt and baggy pants. She conceals her dagger with her veritable burlap sack of a shirt. Her auburn hair is still thick. Her eyes are gray and she is always smoking a pipe.
Personality: She is mildly Gnome supremacist, though she does not identify as such. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Performer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was always very intelligent and has formed a secret society of freemasons.
Motivation: To pay off her debts; and a strong sense of loyalty to dwarven people
Flaws: Racist, Secretive. Bonds: Attractive, Poor, Debt. Occupation: Performer
Voice: Whispers
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Anne Lindsay, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She has a large grey mantle and cape that has been intricately interwoven into her tan robe. Beneath her clothing is a huge mess of scar tissue. She wears her black hair down. Her blue unseeing eyes seem to look past you.
Personality: Anne hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Her mother raised her in a mountain cabin. A freak accident while working with her Apothecary father left her crippled. She has never given up on her music dream.
Motivation: She is wracked by social anxiety; and she is currently in port desperately looking for someone to get her out
Ideals: Artistic. Flaws: Disease, Fearful. Bonds: Slave, Nature. Occupation: Sailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp. Zircon (80 gp). 2 Alchemist’s fire.
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