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Advanced [show]


Norman Compton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with green highlights, and long brown pants that bunch up around his shoes. He carries with him a set of axes, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is long and auburn with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He has several tiny jet earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Norman was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Layabout job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Rich, Job, Military. Occupation: Layabout

Voice: German accent

Attributes [hide]

Norman Compton, Male Human Adept 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 200 sp.


Social Check DCs


Kyle Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a robe, a symbol of magic around his neck, and a rapier on his belt, and a wedding ring on his right hand. He has a small bristly mustache and wavy chestnut hair. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Selfish. Bonds: In love. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Kyle Boleem, Male Half-Elf Cleric 14
Medium (5'11") Half-Elf, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 75 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 18 (+4)16 (+3)
Skills Acrobatics +7, Persuasion +8
Senses Passive Perception 14
Languages Common, Elven, Aquan, Druidic
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655443320

Possessions: 2000 gp. Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Cloth of gold vestments (70 gp). Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item.


Social Check DCs


Antinua Jenkins, Female Half-Elf [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears a well pressed and immaculate suit (or dress). Her skin is also unnaturally pale. Her moppish silver hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are hazel.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She enjoys reading and quiet.

History: Antinua was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying brother.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Antinua Jenkins, Female Half-Elf Bard 5
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)15 (+2) 13 (+1)7 (-2)
Skills Athletics +5, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Aquan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 500 gp.


Social Check DCs


Tana Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: 3'0" and muscular, this western woman dresses like a well dressed Sage does. Her tied-back hair is blonde. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She uses divination through singing.

History: Gifted from a young age, Tana studied abroad. Her parents enrolled her in a Rogue school at a young age so that she could practice her necromantic talents. She inherited the family business which she has now maintained for 3 years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Job, Attractive. Occupation: Sage

Voice: Stutters

Attributes [hide]

Tana Boondiggles, Female Gnome Rogue 2
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)17 (+3) 13 (+1)9 (-1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Terran, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


William Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large violet jacket. He has moderate length blonde hair. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, William studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. William took refuge in the large cave and found the beat up crossbow and armor he uses now. He has drifted from career to career and currently works as a Miller.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Gifted. Flaws: Forgetful, Insane. Bonds: Nature, Job. Occupation: Miller

Voice: Sore throat, cough

Attributes [hide]

William Zhanini, Male Half-Elf Cleric 4
Medium (5'9") Half-Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)14 (+2) 13 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Giant
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 200 gp.


Social Check DCs

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