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NPC Generator

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Advanced [show]


Roland Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His skin is fair and his fingers are delicate and long. He has styled his blonde hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born in the north. Roland was born on a far northern forest where he grew up under the tutelage of his father, an expert Slave Trader. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and he's in love

Flaws: Ugly, Insane, Terse. Bonds: Has a crush, Immigrant. Occupation: Slave Trader

Voice: Old thin voice

Attributes [hide]

Roland Vance, Male Human Barbarian 9
Medium (5'11") Human, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 56 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 18 (+4)14 (+2)
Skills Deception +5, Medicine +7
Senses Passive Perception 14
Languages Common, Sylvan, Elven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 16000 sp. Silver chalice with lapis lazuli gems (180 gp). Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (1400 gp).


Social Check DCs


Amnon Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He carries with him a set of clubs on his belt, each one with a aquamarine on the hilt. His hair, while still mostly silver, has prominent grey streaks. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Amnon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Amnon. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Professionalism. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Amnon Wit, Male Tiefling Monk 5
Medium (6'9") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 4000 sp. Freshwater pearl (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rinn Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is well dressed, but even with her fine clothing she looks run-down. She has shaved her head bald. Her fierce green eyes like to dwell on things.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is frequently practicing swordplay.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She doesn't get along with people that don't share her tastes; and she wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Antagonistic, Insane, Secretive. Bonds: Military. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Rinn Casilltenirra, Female Elf Sorcerer 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)14 (+2) 15 (+2)10 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1000 sp.


Social Check DCs


Beiro Cithreth, Male Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Elves. His skin is light but he possesses many white ritualistic tattoos. He wears silk and lounges about seductively. With a patchy brown beard and wild brown hair. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Beiro hails from a village terrorized by giants. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Optimist, Justice. Bonds: Attractive, Enemies, Rich. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Beiro Cithreth, Male Elf Barbarian 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Acrobatics +7, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +3

Possessions: 10000 cp.


Social Check DCs


Quarethon Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a quarterstaff on his belt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his scarlet crest in a pixie cut. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his mother. Quarethon was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quarethon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Bonds: Attractive, Religious. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Quarethon Gygazzylyshrift, Male Dragonborn Expert 3
Medium (6'8") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)12 (+1) 14 (+2)15 (+2)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. A roughly beaten golden orb (70 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).


Social Check DCs

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