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NPC Generator

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Advanced [show]


Enidda Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses in collared shirts and wears a proper scarf over her head. Her hair is cut close to her head. She wears an eyepatch.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She plays an instrument quite well.

History: She was born at the edge of vast plains. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miller work with an outfit from a few towns over. Miller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She inherited the family business which she has now maintained for 12 years.

Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and expand her business

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Nature, Job. Occupation: Miller

Voice: Hollow voice

Attributes [hide]

Enidda Miggledy, Female Gnome Aristocrat 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)8 (-1) 17 (+3)8 (-1)
Skills Acrobatics +4, Nature +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Andry High-hill, Female Halfling [Permalink]

Personal [hide]

Description: 3'0" and lanky with angular features, she is an attractive figure. She dresses in collared shirts and wears a proper scarf over her head. She keeps her chestnut hair in a pixie cut. She has blue eyes.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her first spouse was a Server, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. Due to her spouse's obsession with being a Server they were divorced and she won custody of their daughter. She worked as a Barkeep, and she later adopted a second daughter.

Motivation: She's looking for her big break; and to unite with her sister

Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer, Family. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Andry High-hill, Female Halfling Commoner 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Orc, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Mitchell, Female Human [Permalink]

Personal [hide]

Description: She is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is long and auburn with streaks of chestnut, and is pulled back with small grey clips. Her violet eyes have a joyful gleam in them most of the time.

Personality: She acts crazy and hedonistic. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Elizabeth studied abroad. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Flaws: Hedonist, Ugly, Insomniac. Bonds: Family. Occupation: Body Guard

Voice: Smooth and feminine

Attributes [hide]

Elizabeth Mitchell, Female Human Paladin 1
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)7 (-2) 7 (-2)15 (+2)
Skills Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp.


Social Check DCs


Five Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy white fur. His green eyes have a joyful gleam in them most of the time.

Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.

History: He is a Succubi in disguise. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: He wants to meet his childhood hero; and his religion dominates his actions

Ideals: Athletic, Opinionated, Logical. Bonds: Adventurer, Job, Religious. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Five Of Ebony, Male Tabaxi Ranger 6
Medium (5'1") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 13 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 16 (+3)15 (+2)
Skills Arcana +4, Perception +6
Senses Passive Perception 16
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 8000 sp.


Social Check DCs


Gimurt Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears skinny pants and wears a grey and pastel robe with the hood down. He wears his black hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Gnomish culture. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich southern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted martial powers by his dying brother.

Motivation: A strong sense of loyalty to Gnomish people; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane, Racist. Bonds: Rich, Mentor. Occupation: Dyer

Voice: Soothing and warm

Attributes [hide]

Gimurt Rubyeye, Male Dwarf Wizard 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)9 (-1) 16 (+3)9 (-1)
Skills Insight +5, Nature +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Simple lock.


Social Check DCs

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