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NPC Generator

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Advanced [show]


Nicholas McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with violet colored cloaks and clothing. His Stetson hat is riddled with cuts and holes. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nicholas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nicholas. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Passionate, Entrepeneur. Flaws: Ugly, Lazy. Bonds: Criminal record. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Nicholas McLeod, Male Half-Elf Cleric 13
Medium (5'10") Half-Elf, Lawful Evil (CR 13)
Armor Class 11
Hit Points 108 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)16 (+3) 17 (+3)10 (+0)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Elven, Orc, Druidic, Gnome
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544321

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lorilla Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her brown hair, when down, is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: Eccentric and domineering, Lorilla will drive conversation. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A freak accident while working with her Glassblower father left her crippled. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.

Motivation: She is compelled to act according to her religious beliefs; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Adventurer, Religious. Occupation: Bowyer

Voice: Ums and uhs a lot

Attributes [hide]

Lorilla Lingenhall, Female Gnome Adept 3
Small (3'1") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)13 (+1) 15 (+2)14 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Horza Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many blue ritualistic tattoos. He wears silk and lounges about seductively. He sports a long white beard, and similarly colored long hair. His eyes are likewise brown. His teeth are white and perfect.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Horza is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: A powerful brothel owner made him what he is. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Horza took refuge in the large cave and found the beat up kukri and armor he uses now. He has since lost track of the people in his past.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Flaws: Mundane. Bonds: Attractive, Family, Mentor, Nature. Occupation: Barber

Voice: Speaks with squeezed throat

Attributes [hide]

Horza Marleigh, Male Half-Orc Warlock 7
Medium (5'7") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 1100 gp.


Social Check DCs


Kite Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His fur is beige and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His mother raised him in a mountain cabin. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he feels threatened by others

Ideals: Logical. Flaws: Ugly, Shy, Fearful. Bonds: Nature. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Kite Shore, Male Tabaxi Paladin 10
Medium (6'6") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 93 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Insight +7, Survival +7
Senses Passive Perception 13
Languages Common, Terran, Gnoll
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501100

Possessions: 2400 gp. Hematite (8 gp). Moonstone (30 gp). Violet garnet (900 gp). Aquamarine (900 gp). Hematite (8 gp). Black pearl (900 gp).


Social Check DCs


Trym High-hill, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fine chain shirt which she covers with red colored cloaks and clothing. She wears a colorful flower in her silver hair. Her face is covered beneath a completely black helmet.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a ruthless business woman, a trait she acquired from her father.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She's repulsed by the PC.

Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Trym High-hill, Female Halfling Paladin 4
Small (3'2") Halfling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 11 (+0)10 (+0) 15 (+2)9 (-1)
Skills Persuasion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Chalcedony (60 gp).


Social Check DCs

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