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NPC Generator

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Advanced [show]


Althaea Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She wears a blue cloak and cross-gartered grey stockings. Her hair is white and curly. Her eyes are brown and beady.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She believes the world needs to unite to get rid of gnolls once and for all.

History: Born in the south to a Actor, Althaea learned a great deal about her mother's area of expertise. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she is unsatisfied with her job

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Job, Adventurer. Occupation: Actor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Althaea Ethanasath, Female Elf Cleric 6
Medium (4'9") Elf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 13 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 6 (-2)10 (+0) 10 (+0)16 (+3)
Skills Acrobatics +6, Insight +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 2000 sp.


Social Check DCs


Dariff Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She usually wears her brown robe and has her bow always slung over her shoulder. Her whole body is exceptionally muscular. Her blonde hair is long and unkept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was raised in a forest tribe. There was a wharf not far from home where she often wandered off to fish. She moves from town to town, unable to find a place to settle.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Immigrant, Nature. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Dariff Deepdelver, Female Dwarf Barbarian 6
Medium (4'1") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 46 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)8 (-1) 12 (+1)6 (-2)
Skills Medicine +4, Performance +1
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 70 pp. Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (1000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Helgret Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear brown tank tops with tan skirt. She carries with her a set of morningstars on her belt, each one with a sapphire on the hilt. She wears her chestnut hair up in a very large beehive style do. Her eyes are brown.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Helgret was born in the south. At a young age she loved to build and create. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Apothecary for hire.

Motivation: Expand her business; and wants to open a new tavern

Ideals: Fighting, Persistence. Flaws: Impulsive. Bonds: Job. Occupation: Apothecary

Voice: Uses lots of figures of speech

Attributes [hide]

Helgret Balderk, Female Dwarf Sorcerer 12
Medium (3'10") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 56 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)10 (+0) 15 (+2)8 (-1)
Skills Animal Handling +6, Arcana +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2000 gp. Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Cloth of gold vestments (110 gp). Gold music box (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled anklet (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She tends to wear a large pastel jacket, and carries axes. Her long lavender fur is drawn into a two foot long braid. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born blind and as such lacked many opportunities for work. Three abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's attracted to the PC; and she feels threatened by others

Ideals: Fighting. Flaws: Fearful, Disease. Bonds: Attractive, Adventurer, Has a crush. Occupation: Armorer

Voice: Low rumbling, strings words together

Attributes [hide]

Three Paws, Female Tabaxi Wizard 4
Medium (6'4") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)12 (+1) 10 (+0)16 (+3) 13 (+1)16 (+3)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 11
Languages Common, Orc, Aquan, Gnome
Attacks Melee -2 / 1d10-4, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aramil Amakiir, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. His blonde hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has all his life been fascinated with poetry.

History: Aramil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Enemies, Poor. Occupation: Bounty Hunter

Voice: Old Prospector

Attributes [hide]

Aramil Amakiir, Male Elf Commoner 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 12 (+1)13 (+1)
Skills Investigation +5, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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