Tarak Lincoln, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His brown hair is braided into rings. He has a tattooed face.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Tarak hails from a village terrorized by illithids. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To unite with his sister; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Bonds: Poor, Immigrant, Enemies, Military, In love, Family. Occupation: Ploughman
Voice: Spanish accent
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Elven, Sylvan
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1200 gp.
Gruk Browning, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He tends to wear a large black jacket. His brown hair is smooth and relatively long. His violet eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Gruk is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Gruk grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants a kiss; and to reunite with his old friends
Bonds: Enemies, Family, Adventurer, Religious, Has a crush. Occupation: Sage
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.
Salasar Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His crest is cut close to his head. His eyes are a pleasant gold.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Flaws: Ugly, Cynical, Antagonistic. Bonds: Immigrant, Rich. Occupation: Ploughman
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 6)
Armor Class 9
Hit Points 57 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 3000 sp.
Flask Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears many layers of old clothing at all times. Her fur is lavender and curly. Her eyes are green and catlike.
Personality: Calm and collected, she is a well trained Layabout. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Flask lived on a farm with her mother, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Tabaxis in the south were limited. She has worked as a Layabout like her mother before her.
Motivation: She is unsatisfied with her job.
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Job, Family. Occupation: Layabout
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 gp.
Falkrunn Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears a colorful flower in her golden hair. Her gray eyes peer out from beneath her feathered grey hat.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. A true patriot, Falkrunn would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She served in the navy to pay for her family's outstanding loans. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and an old rival family wants her found
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Military, Family, Job. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 3 (-4) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!