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Advanced [show]


Drifting Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her fur is cut close to her head. This hazel eyed westerner is not easily forgotten.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She can't help but pocket interesting objects she comes across

History: Born the oldest of a large religious western family, she was no stranger to responsibility. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Navigator kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Her religion dominates her actions; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Religious. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Drifting Candle, Female Tabaxi Rogue 1
Medium (4'8") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)11 (+0) 7 (-2)9 (-1)
Skills History +2, Persuasion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 110 gp. A miniature golden chest with tiny emeralds lining the top (160 gp).


Social Check DCs


Oda Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a worn and beaten armor. She wears her brown hair up. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born in the west her family was never financially stable. While studying, she fell in love. They married and had a son. Some 9 years later her spouse died after the birth of her son. Heartbroken, Oda never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: To unite with her sister; and marry her sister to traveling adventurers

Ideals: Athletic. Bonds: Attractive, Family, Poor, In love. Occupation: Servant

Voice: Middle-eastern accent

Attributes [hide]

Oda Albaratie, Female Gnome Wizard 4
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 300 gp. Coral (140 gp). Black opal (500 gp). Onyx (80 gp). 1 Buckler. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Fonkin Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A 3'2" eastern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a small bristly mustache and wavy brown hair. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Fonkin lived on a farm with his father, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered east to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Opinionated. Flaws: Shy, PTSD. Bonds: Attractive, Family. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Fonkin Timbers, Male Gnome Druid 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)12 (+1) 13 (+1)9 (-1)
Skills Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp.


Social Check DCs


Hugh Alton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears brown trousers with blue and tan striped suspenders. He wears various colorful collared shirts. His white hair is styled in orderly dreadlocks. His skin is flawless and his amber eyes scan people very quickly.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He struck the Barkeep job and began his own company from there.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Barkeep

Voice: Thin and wheezing

Attributes [hide]

Hugh Alton, Male Human Aristocrat 2
Medium (6'6") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 110 gp.


Social Check DCs


Pijjirik Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black tunic with green highlights, and long grey pants that bunch up around his shoes. He is bristling with hidden weapons, mostly sais and warhammers. His deerstalker hat is riddled with cuts and holes. His eyes are gold and beady.

Personality: This man loves music and to teach people music more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a wizard, Pijjirik was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure.

Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Rich, Mentor, Nature. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Pijjirik Hashphronyxadyn, Male Dragonborn Rogue 3
Medium (6'3") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)18 (+4) 9 (-1)14 (+2)
Skills Deception +4, Medicine +1
Senses Passive Perception 9
Languages Common, Celestial, Dwarven, Halfling, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Banded agate (16 gp). 1 Silk rope.


Social Check DCs

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