Moon In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized emerald on his right hand. His orange fur is long and unkept. His eyes, though not visible through his cowl, are blue.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.
Motivation: Money/treasure; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Job, Adventurer, Religious. Occupation: Navigator
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 7)
Armor Class 10
Hit Points 20 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 5 (-3) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 500 gp.
Shedinn Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His blue crest is drawn into a tight pony tail with a skull scrunchie. His fierce gold eyes like to dwell on things.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He receives visions of the future at random moments
History: He was born to a criminal king-pin and mafia family A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Recently he has begun working with bootleggers and crooks.
Motivation: To pay off his debts; and a rival would like him out of the picture
Ideals: Gifted. Flaws: Cynical. Bonds: Immigrant, Criminal record, Debt. Occupation: Tanner
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
Possessions: 1 Healer’s kit.
Miles Ramsey, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. With a patchy blonde beard and wild blonde hair. His eyes are likewise gray.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Junk Dealer, but he got bored and became a Mercenary. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Gifted, Logical. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Australian accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnoll, Druidic
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 5000 cp. Pink pearl (150 gp).
Ur-Masi Sheldon, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is typically in his Laborer uniform. His hair is silver and curly. He is very pretty but has cold, dead eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A powerful slaver made him what he is. He was an apprentice working in his mother's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer, Mentor. Occupation: Laborer
Voice: Timid voice
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 10)
Armor Class 12
Hit Points 66 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 6 (-2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: 230 pp. Freshwater pearl (13 gp). Golden pearl (70 gp). Deep blue spinel (600 gp). Bloodstone (20 gp). Red garnet (70 gp). Alexandrite (600 gp).
Luthra Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She wears suspenders and tan workpants. Her shirt is grey, and she wears a heavy tan leather apron most of the time. She carries a battered club and tarnished flail as well. Her hair, while still mostly golden, has prominent grey streaks. Her ears are large.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born in a small village she learned the ways of the warrior from her mother. While studying, she fell in love. They married and had a daughter. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Luthra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Criminal record, In love. Occupation: Farmer
Voice: Hissing voice
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 28 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 12 (+1) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Orc, Goblin, Dwarven
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!