Zook Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears a tan costume with the symbols of strength on his torso. His brown hair is heavily combed to the right. His face is scarred and worn.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: Retire the richest man in the west; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Farmer
Voice: Loud with bravado
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 cp.
Ida Kensley, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a simple grey robe with green stripes complete with hood. She is an epitome of beauty. Her silver hair is cut short with large spiked bangs in the front. Her green eyes have a joyful gleam in them most of the time.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: The child of western immigrants she idolized her father. A freak accident while working with her Body Guard father left her crippled. She ran away from her former home and has been making her living as a Adventurer for the past few years.
Motivation: She is unsatisfied with her job; and an old rival family wants her found
Flaws: Disease. Bonds: Attractive, Job, Family, Immigrant. Occupation: Adventurer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 17 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Giant
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
Possessions: 40 gp.
Seddit Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an entirely black suit with tan socks and a vest with buckled shoes. Her hair is greying and her face has many wrinkles. Her otherwise smooth face is marked with small tiny scars.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She left for the north, certain she would find work there.
Motivation: Wants her loneliness to end; and she wants to get laid
Ideals: Extrovert, Entrepeneur. Flaws: Greedy. Bonds: Immigrant, Has a crush. Occupation: Junk Dealer
Voice: Timid voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1900 sp. 1 Half-Plate.
Quick In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears many layers of old clothing at all times. She has white fur. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is frequently practicing swordplay.
History: A powerful wizard made her what she is. When money was particularly tight she was walking through alleys when she overheard a Sculptor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.
Motivation: She wants nothing more than to rejoin the army; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Poor, Military, Mentor. Occupation: Sculptor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 60 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1
Possessions: 700 gp. Rose (80 gp). Malachite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elaim Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered dagger and tarnished halberd as well. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Elaim was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. After coming to the age of reason, Elaim took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg
Ideals: Fighting, Gifted. Bonds: Job, Adventurer, Poor. Occupation: Layabout
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 10)
Armor Class 11
Hit Points 29 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 280 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
