Neega Prescott, Female Half-Orc [Permalink]
Personal [hide]
Description: She stands about 6'1" and has a large white mantle and cape that has been intricately interwoven into her tan robe. Her left leg appears badly burned and disfigured. Her long golden hair is drawn into a two foot long braid. This amber eyed westerner is not easily forgotten.
Personality: Her tongue was cut out and she uses sign language. She always tries to repair and not replace. It was this mentality that drove her into the Layabout business.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Layabout arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Persistence, Fighting. Flaws: Disease. Bonds: Rich. Occupation: Layabout
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 74 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Orc, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
Possessions: 1700 gp. Moss agate (11 gp). Moss agate (11 gp). Obsidian (11 gp). Chalcedony (30 gp). Malachite (11 gp). Blue star sapphire (1100 gp). 1 Minor magic item.
Nykkan Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears just a green suit. He has done his best to style his red crest to look like a famous performer. His red eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. Nykkan is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born a particularly ugly child, much to the horror of his parents. Nykkan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: To pay off his debts; and regain custody of his daughter
Flaws: Shy, Ugly. Bonds: Family, Adventurer, Debt. Occupation: Spy
Voice: Pirate accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Deep green spinel (110 gp). Zircon (50 gp).
Arumawann Offund, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man wears a blue broad hat and blue clothes. His hair is brown, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Arumawann was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To prove his worth to the world; and wants to open a new tavern
Flaws: Impulsive. Bonds: Poor, Attractive, Enemies, Job. Occupation: Engraver
Voice: Pirate accent
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 81 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Elven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Black velvet mask with numerous citrines (90 gp). Sapphire pendant on gold chain (1200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). A delicate silver chain set with a tourmaline (20 gp).
Fenriz Victory, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. He has moderate length purple hair. He has red eyes and a black hat with a yellow feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also is a firm believer in the manly ideal.
History: He was born several months after his father was called into army service. He moved from fad to fad and when he turned 15 he discovered painting. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and wants to open a new tavern
Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Rich, Job, Military. Occupation: Sage
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 49 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
Possessions: 120 pp. 1 Minor magic item. 1 Minor magic item.
Jezebeth Quest, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She dresses well, wearing black shirts, loose pants, and blazers most of the time. She has dyed her greying white hair a little too much giving a sharp white color. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: While she acts the brute, she is far gentler than she would appear. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Sold as a small child to a wizard, Jezebeth was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She got away from her former life and has fallen to alcoholism.
Motivation: She wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Military, Mentor. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 4000 sp. White pearl (130 gp).
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