Althaea Amastacia, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she tends to wear a large blue jacket. Her red hair is heavily combed to the right. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is skeptical of what others tell her and is slow to trust.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She found a children's book about a Elf Expert who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. During her travels, Althaea and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Althaea discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Althaea fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She desires power and/or immortality.
Flaws: Ugly, Disease, Shy. Bonds: Poor, Religious, Adventurer. Occupation: Masseuse
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 6 (-2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20 pp.
Delebean Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a worn and beaten armor. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Ugly, Terse, Insane. Bonds: Religious. Occupation: Spy
Voice: Rolls R's
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 13)
Armor Class 9
Hit Points 72 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 16 (+3) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +4 / 4d4+0, Ranged +2 / 4d4-2, Grapple +0
Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Old masterpiece painting (1900 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). An abacus with copper, silver and gold markers (140 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). 1 Medium magic item.
Donaar Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt, he is not a threatening figure. He has styled his brass crest well, parting it to the left. He wears crescent spectacles with a black brim.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered singing. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Half-Orc compassion; and he doesn't get along with people that don't share his tastes
Ideals: Artistic, Impeccable. Flaws: Racist. Bonds: Adventurer, Rich. Occupation: Laborer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 10)
Armor Class 11
Hit Points 40 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item.
Markosian Dread, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She is portly but not overly obese. Her hair is cut close to her head. Her gold eyes peer out from beneath her top green hat.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. The war was a terrible time for her, and Markosian does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Artistic. Flaws: Ugly, Cynical, Depressed. Bonds: Military. Occupation: Mason
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 47 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Undercommon, Goblin, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item.
Alberich Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many black ritualistic tattoos. He very much looks the part of a Locksmith. His brown hair is kept up in a ponytail inside a feathered hat. He is very pretty but has cold, dead eyes.
Personality: Stoic and calm, he prefers to meditate than take action. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the west to a Locksmith, Alberich learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants his loneliness to end; and sabotage a competitor
Ideals: Disciplined. Bonds: Job, Attractive, Has a crush, Adventurer. Occupation: Locksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp.
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