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Advanced [show]


Vrondiss Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a green collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has moderate length copper crest. His gold eyes dart from person to person.

Personality: He loves telling others what to do and how they should feel about things. Animals are drawn to him, and he is able to talk to them.

History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has worked as a Engraver like his father before him.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Opinionated, Gifted. Flaws: Disease. Bonds: Job, Has a crush. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Vrondiss Shestendeliath, Male Dragonborn Commoner 17
Medium (6'8") Dragonborn, Chaotic Neutral (CR 17)
Armor Class 12
Hit Points 43 (17d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 15 (+2)16 (+3)
Skills Investigation +6, Survival +8
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2

Possessions: 7000 gp. Amethyst (130 gp). Azurite (15 gp). Amber (130 gp). Azurite (15 gp). Violet garnet (700 gp). 1 Medium magic item.


Social Check DCs


Nordak Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with tan pants. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Nordak will drive conversation. He receives visions of the future at random moments

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Locksmith again; and further expansion of business

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Nordak Deepdelver, Male Dwarf Adept 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 12 (+1)9 (-1)
Skills Athletics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Halfling, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp.


Social Check DCs


Theriatis Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He has a large tan mantle and cape that has been intricately interwoven into his yellow robe. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair and beard is wavy and long. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He pushes his goals aggressively. He is also a coward if confronted.

History: Theriatis was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is wracked by social anxiety.

Ideals: Opinionated, Persistence. Flaws: Ugly, Fearful. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Theriatis Ilphelkiir, Male Elf Ranger 1
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 8 (-1)12 (+1) 8 (-1)13 (+1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Vani Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman is renowned for her bright white dresses and hats. She is muscular with a powerful set of arms. Her blonde hair is braided into rings. Her violet eyes dart from person to person.

Personality: She has always had a great fascination with Tiefling culture. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the north to a Bather, Vani learned a great deal about her father's area of expertise. Over the years she perfected her riding and shooting skills. She has never given up on her writing dream.

Motivation: She has a crush on the local Servant; and she wants to get laid

Ideals: Artistic. Flaws: Racist. Bonds: Job, Nature, Has a crush. Occupation: Bather

Voice: Relaxed voice

Attributes [hide]

Vani Warmwater, Female Halfling Aristocrat 7
Small (2'11") Halfling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 61 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)7 (-2) 13 (+1)13 (+1)
Skills Sleight of Hand +6, Survival +4
Senses Passive Perception 11
Languages Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 30000 cp. Black opal (900 gp).


Social Check DCs


Seven Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a custom-built plate barding that's adorned with pastel lining and desert motifs, and sports empty pouches on her belt. Her brown fur is long and unkept. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of herself, she believes she is the best Detective born in the past three hundred years. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born in the west her family was never financially stable. She helped her father out around the business and became quite the natural. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day

Flaws: Ugly, Fearful. Bonds: Job, Poor, Criminal record. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Seven Grass, Female Tabaxi Expert 4
Medium (4'7") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)14 (+2) 18 (+4)13 (+1)
Skills Animal Handling +6, Investigation +4
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 10000 sp.


Social Check DCs

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