Ishgha Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His hair is auburn and curly. His face is covered beneath a completely black helmet.
Personality: He snorts whenever he laughs or is feeling confident. A true patriot, Ishgha would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and he would like to get married and retire
Ideals: Logical. Flaws: Insomniac. Bonds: Military, Immigrant. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 800 gp.
Merihim Sly, Male Tiefling [Permalink]
Personal [hide]
Description: This man has a large green mantle and cape that has been intricately interwoven into his tan robe. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He keeps his red hair in a pixie cut. His eyes are likewise white. His teeth are white and perfect.
Personality: Eccentric and domineering, Merihim will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his sister recently and the two have been together since.
Motivation: He uses money and sex appeal to get what he needs; and doesn't want to be a bricklayer and was forced into it by his family
Ideals: Extrovert, Artistic. Bonds: Rich, Attractive, Family. Occupation: Bricklayer
Voice: Stutters
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 51 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 400 gp. Chalcedony (30 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oppleby Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears baggy blue pantaloons and a tan scarf. His red hair and beard is wavy and long. He has a tattooed face.
Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Oppleby took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Military, Immigrant. Occupation: Assassin
Voice: Cold and demanding tone
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Sapphire pendant on gold chain (500 gp).
Damaia Sarcasm, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'6", this woman wears a simple burlap shirt and baggy pants. She conceals her kukri with her veritable burlap sack of a shirt. Her hair is purple and curly. Her eyes are a pleasant red.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Damaia was raised in a hard working conservative environment. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Gifted. Bonds: Enemies, Job, Criminal record. Occupation: Architect
Voice: Irish accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Duvamil Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is well dressed, constantly wearing a blue suit, black shirt, and blue tie. Beneath her clothing is a huge mess of scar tissue. She wears her brown hair up in a very large beehive style do. Her green eyes are passionate and lively.
Personality: Duvamil is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born to a Mayor, her father struggled to pay the bills. Duvamil was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Duvamil decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Extrovert, Justice. Bonds: Slave, Criminal record, Poor. Occupation: Crown-heir
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 60 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1400 gp.
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