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NPC Generator

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Advanced [show]


Emerald Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her cinnamon fur is smooth and relatively long. Her green eyes dart from person to person to random spaces in the air.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Passionate, Fighting. Flaws: Disease. Bonds: Rich. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Emerald Shore, Female Tabaxi Commoner 15
Medium (5'3") Tabaxi, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 56 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +7, Religion +7
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 4000 gp. Black star sapphire (700 gp). Silver pearl (70 gp). Jasper (80 gp). Violet garnet (500 gp). Blue sapphire (700 gp). Alexandrite (500 gp). Chrysoprase (80 gp). Red-brown spinel (70 gp). Star rose quartz (80 gp). Chrysoprase (80 gp). Obsidian (12 gp). Sard (80 gp). Citrine (80 gp). Blue sapphire (700 gp). 1 Medium magic item.


Social Check DCs


Pyra Instinct, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a robe, a symbol of magic around her neck, and a scythe on her belt, and a wedding ring on her left hand. Her feathered hat is riddled with cuts and holes. Her silver unseeing eyes seem to look past you.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is lazy, self-centered, vain, and jealous.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed her at a young age, leading to her ugly appearance. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Disease, Selfish. Bonds: In love. Occupation: Layabout

Voice: Soothing and warm

Attributes [hide]

Pyra Instinct, Female Tiefling Ranger 5
Medium (5'2") Tiefling, Lawful Evil (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)13 (+1) 9 (-1)16 (+3)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp.


Social Check DCs


Artin Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she tends to wear a grey poncho over her likewise colored trousers and shirt. She wears her silver hair down. Her eyes, though not visible through her cowl, are violet.

Personality: Prone to second guessing herself, she comes off as nervous. Further she is a bit of a stoner and is frequently out of it.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She's since become an addict/alcoholic.

Motivation: To protect her home; and she is greedy

Ideals: Gifted. Flaws: Shy, Addict. Bonds: Rich, Guardian. Occupation: Spice Merchant

Voice: Eastern European accent

Attributes [hide]

Artin Frostbeard, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +0, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Goblin
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: Freshwater pearl (6 gp). White pearl (100 gp). Amethyst (100 gp).


Social Check DCs


Trym Greenbottle, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is braided into rings. Her half smiles and gray eyes are beguiling and draw you in.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Trym Greenbottle, Female Halfling Fighter 13
Small (3'1") Halfling, Lawful Evil (CR 13)
Armor Class 13
Hit Points 52 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)16 (+3) 14 (+2)14 (+2)
Skills Investigation +7, Performance +6
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Giant, Abyssal
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 4000 gp. Brass mug with jade inlays (200 gp). Jeweled anklet (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Fire opal pendant on a fine gold chain (2000 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). An abacus with copper, silver and gold markers (140 gp).


Social Check DCs


Elizabeth Marley, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She has a moderate pudge and is not very fit. She has a long brown ponytail with little hanging trinkets. Her otherwise smooth face is marked with small tiny scars.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a pair of adventurers, Elizabeth grew up listening to her mother's many stories. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). Since then, she has sought to make the best of life.

Motivation: To protect her home; and meet up once more with her childhood friend

Ideals: Justice, Fighting, Optimist. Bonds: Adventurer, Guardian. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Elizabeth Marley, Female Human Adept 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)7 (-2) 7 (-2)7 (-2)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Tiger eye turquoise (9 gp).


Social Check DCs

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