Dagger Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown shirt with thin yellow vertical stripes and violet pants. She carries with her a set of glaives, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her lavender fur is drawn into a tight pony tail with a dagger scrunchie. Her yellow eyes dart from person to person.
Personality: She will rave to anyone who will listen. She is a font of random trivia from the lore and stories she has discovered
History: Dagger was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Insane. Bonds: Poor, Attractive. Occupation: Detective
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 12000 sp. 1 Minor magic item.
Ulfgar Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'1" and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His right leg appears badly burned and disfigured. His black hair is singed and shortened. His violet unseeing eyes seem to look past you.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born blind and as such lacked many opportunities for work. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is terrified, and will act out of fear.
Ideals: Athletic. Flaws: Ugly, Disease, Fearful. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 6 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item.
Jarsali Netyoive, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is generally well dressed albeit a few years behind the times. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are green.
Personality: This woman loves painting and to teach people painting more than just about anything. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Butcher father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To share knowledge with the world; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Artistic, Logical. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp. Deep blue spinel (300 gp).
Seebo Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears just a tan suit. He is tall, broad shouldered and powerfully built. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Bookbinder, but he got bored and became a Body Guard. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Body Guard
Voice: Scandinavian accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 50 pp. Solid gold idol (500 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp).
Fargas Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears white trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. His auburn hair is drawn into a tight pony tail with a rose scrunchie. He is very pretty but has cold, dead eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Fargas was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To be a Knight again; and meet up once more with his childhood friend
Ideals: Justice, Athletic. Bonds: Attractive, Adventurer, Job. Occupation: Bowyer
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 58 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 180 pp. Alexandrite (1400 gp). Violet garnet (1400 gp). Citrine (50 gp). Azurite (12 gp). Violet garnet (1400 gp). Obsidian (12 gp). Obsidian (12 gp). Bloodstone (50 gp). Hematite (12 gp). Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
