Nora Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a red collared shirt and white skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her black hair is unkempt and raggedy. Her otherwise smooth face is marked with small tiny scars.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Knight, her father struggled to pay the bills. A few years later when the west was not economically sound they moved to her current location. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes her a fraud; and revenge
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Poor, Enemies. Occupation: Masseuse
Voice: Whispers
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 16
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Berrian Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He is bald on top and has large silver tufts of hair around his ears. He has gleaming, smiling violet eyes.
Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Berrian grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Berrian. He is untrained/undisciplined, which makes him dangerous.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Actor
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3
Possessions: 600 gp. Sard (20 gp).
Erdan Siannodel, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears just a blue suit. His chestnut hair is lengthy and is close to two feet long. His violet eyes peer out from beneath his feathered blue hat.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Someone believes him a fraud; and to unite with his sister
Flaws: Disease. Bonds: Family, Rich, Attractive, Enemies. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Minor magic item.
Sutha Remington, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her black hair is singed and shortened. She tend to wears goggles to shield her eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Sutha took refuge in the old dungeon and found the beat up shortspear and armor she uses now. She now mingles about in high society.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Athletic, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Shipwright
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 12)
Armor Class 13
Hit Points 51 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
Possessions: 3000 gp. Chrysoberyl (100 gp). Blue quartz (7 gp). Eye agate (7 gp). Malachite (7 gp).
Anthony Clayden, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are brown.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also has developed a complete distrust of the Spice Merchant profession.
History: He was born in the north. In his 12th year, his parents were killed by a giants raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and money/treasure
Ideals: Fighting. Bonds: Job, Immigrant, Enemies, Rich. Occupation: Slave Trader
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!
