Pyra Sly, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her brown hair is slicked back into a classic pompadour. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her white eyes.
Personality: She speaks before she thinks and is too direct. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Pyra was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Because her father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Flaws: Impulsive. Bonds: Attractive, Immigrant, Poor, Enemies. Occupation: Animal Trainer
Voice: Stutters
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 17 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 4 (-3) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Infernal, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Freshwater pearl (15 gp). Golden yellow topaz (1000 gp).
Vezera Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She is physically well-built. Her crest is cut close to her head. Her eyes, though not visible through her cowl, are red.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She has passion for adventuring and risk.
Ideals: Persistence. Bonds: Religious, Adventurer. Occupation: Bounty Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 7 Acid flasks. 4 Holy water. 7 Acid flasks.
Wobbles Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He likes to wear blue tank tops with tan pants. His silver hair is cut short with large spiked bangs in the front. His eyes are likewise blue.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.
History: He was born several months after his mother was called into army service. His childhood dream was to be a Hunter, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Flaws: Ugly, Disease, Shy. Bonds: Military, Job. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 13)
Armor Class 12
Hit Points 14 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 7 (-2) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Aquan
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +3
Possessions: 3000 gp. Azurite (5 gp). Deep blue spinel (1200 gp).
Ûgakûga Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He carries a battered mace and tarnished sickle as well. His white hair has been sun bleached extensively. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the south, but his parents moved at a very young age to the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Ûgakûga's homeland. Ûgakûga decided to take the middle way and become a bodyguard. He has drifted from career to career and currently works as a Farmer.
Motivation: To be a Miller again; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Bonds: Attractive, Job, Immigrant. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 8 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
Gerbo Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears long strands of aquamarine and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is silver and curly. His eyes are brown and catlike.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Further he is a bit of a stoner and is frequently out of it.
History: He was born a particularly ugly child, much to the horror of his parents. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerbo took refuge in the old dungeon and found the beat up kukri and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and to get a good night's sleep
Flaws: Insomniac, Addict, Ugly. Bonds: Rich, Nature. Occupation: Roofer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 24 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1700 gp. Jasper (50 gp). Silver pearl (110 gp). Eye agate (16 gp). Golden pearl (110 gp). Violet garnet (1200 gp). Red spinel (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
