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Advanced [show]


Erias Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many violet ritualistic tattoos. He wears a faded coat and loose pants complete with Stetson hat. He wears his hair in dreadlocks. His amber eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He plays an instrument quite well.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He was always very intelligent and has formed a secret society of specialists.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Artistic. Flaws: Insane, Secretive. Bonds: Criminal record. Occupation: Mason

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Erias Thrahak, Male Dwarf Warrior 12
Medium (4'5") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 114 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)11 (+0) 11 (+0)10 (+0)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. Hematite (14 gp). Peridot (40 gp). Onyx (40 gp). Jet (90 gp). 1 Minor magic item.


Social Check DCs


Dee Thorngage, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 2'10" has a big stupid grin on her face most of the time. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She sports a flattop hair cut. She has gleaming, smiling blue eyes.

Personality: She dislikes all the random violence that takes place in the north. She invites people to come help in her community garden.

History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Marry her sister to traveling adventurers; and to reunite with her absent father

Ideals: Pacifist, Philantrophist. Bonds: Rich, Guardian, Family. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Dee Thorngage, Female Halfling Commoner 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)9 (-1) 16 (+3)3 (-4)
Skills Athletics +4, Performance -1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Imsh Badger, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is portly but not overly obese. His red hair is cut short. His eyes are hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy, self-centered, vain, and jealous.

History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Shy, Selfish. Bonds: Poor, Military, Nature. Occupation: Roofer

Voice: Pronounces difficult words wrong

Attributes [hide]

Imsh Badger, Male Half-Orc Expert 13
Medium (5'9") Half-Orc, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 53 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Insight +6, Nature +6
Senses Passive Perception 12
Languages Common, Orc, Elven, Infernal
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 3000 gp. Chalcedony (50 gp). Golden yellow topaz (1500 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pikar Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of strength on his torso. He has a slight overbite and is overall scrawny. His tied-back hair is auburn. His eyes, though not visible through his cowl, are gray.

Personality: Eccentric and domineering, Pikar will drive conversation. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born in the east to a Mortician, Pikar learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Mortician.

Motivation: He's looking for his big break; and obtaining odd cultural elven artifacts is his passion

Ideals: Extrovert. Bonds: Enemies, Job, Nature, Adventurer. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Pikar Leagallow, Male Halfling Monk 3
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)13 (+1) 15 (+2)9 (-1)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Maynild Milton, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears skinny pants and wears a grey and green robe with the hood down. She keeps her auburn hair in a flapper bob. Her ears are large.

Personality: Maynild is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is obsessed with a lost civilization.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Maynild took refuge in the old dungeon and found the beat up greataxe and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Engraver

Voice: Slow speaker

Attributes [hide]

Maynild Milton, Female Human Monk 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)14 (+2) 9 (-1)12 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs

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