Shanairla Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a faded coat and loose pants complete with deerstalker hat. She has a very tight haircut. Her thin eyebrows rest above her beady hazel eyes.
Personality: Confrontational and typically high on some drug or another. A true patriot, Shanairla would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born in the south. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She got away from her former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Military, Immigrant. Occupation: Dilettante
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 4000 cp.
Bertram Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: 3'1" and muscular, this northern man sports red clothing, slightly heavier than average wear. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family He found a children's book about a Halfling Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Athletic, Joker. Bonds: Attractive, Adventurer, Criminal record. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 48 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Elven, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 500 gp. Pink pearl (60 gp). Azurite (6 gp). Jasper (60 gp). Coral (60 gp).
Direcris Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black vest and prefers pastel and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His green crest is heavily combed to the right. His gold eyes are slightly larger than normal.
Personality: Aggressive, abrasive, and angry, Direcris embodies much of what other species detest in the Dragonborns. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he has decided he is irredeemable
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature, Immigrant. Occupation: Barkeep
Voice: Raspy
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 45 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Guy Warwick, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He sports brown clothing, slightly heavier than average wear. His auburn hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 6 years old his parents immigrated from the north. Through the years after Guy was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Guy's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Flaws: Ugly, Antagonistic, Secretive. Bonds: Poor, Immigrant. Occupation: Laborer
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 900 gp. Deep blue spinel (1300 gp). Azurite (10 gp). Rose (50 gp).
Luthra Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a blue broad hat and blue clothes. Her auburn hair is unkempt and raggedy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She loves telling others what to do and how they should feel about things. She is obsessed with a lost civilization.
History: Born in a small village she learned the ways of the warrior from her mother. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Opinionated, Fighting. Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer. Occupation: Slave Trader
Voice: Old Prospector
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 134 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 18 (+4) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Draconic, Undercommon
Attacks Melee +3 / 4d6-2, Ranged +5 / 4d6+0, Grapple +0
Possessions: 1000 pp. Hematite (9 gp). Violet garnet (500 gp). Moonstone (20 gp). Blue sapphire (900 gp). Bloodstone (20 gp). Blue sapphire (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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