Emma Ainsworth, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'9" and wears a fancy grey dress. Her silver hair, when down, is lengthy. Her violet eyes dart from person to person.
Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. Emma is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Emma hails from a village terrorized by orcs. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many orcs want her driven away
Ideals: Fighting. Bonds: Attractive, Enemies, Family, Adventurer. Occupation: Stylist
Voice: Slurs words
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 1 Banded mail.
Jade In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. His long beige fur is drawn into a two foot long braid. His eyes are green.
Personality: He is extraordinarily eccentric. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: The child of a Banker, who enjoyed hunting, Jade was taken on many hunting expeditions. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Insane, Mundane. Bonds: Attractive, Criminal record, Nature, Religious. Occupation: Navigator
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 11)
Armor Class 12
Hit Points 75 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1600 gp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Golden circlet with four aquamarines (3000 gp). Silver ewer (10 gp). Old masterpiece painting (1400 gp). 1 Minor magic item. 1 Minor magic item.
Vonbin Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a fancy grey suit. His red hair is lengthy. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the north. Vonbin was born on a far northern forest where he grew up under the tutelage of his father, an expert Shipwright. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Dwarven people; and further expansion of business
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Immigrant, Job. Occupation: Shipwright
Voice: High pitched, excited
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 32 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 18 (+4) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Giant
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 390 gp.
Qemuel Peace, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His red hair is smooth and relatively long. His silver eyes peer out from beneath his top green hat.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Ugly, Shy, Disease. Bonds: Criminal record, Rich. Occupation: Mason
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Blue quartz (7 gp). Zircon (30 gp). 1 Minor magic item.
Theodoric Serge, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears violet leather gloves, a violet jacket, and tight pants. He has a slight overbite and is overall scrawny. His auburn hair is cut jaggedly and amateurishly. This green eyed southerner is not easily forgotten.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born on a small isolated farm. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence, Entrepeneur. Bonds: Nature, Criminal record, Debt. Occupation: Knight
Voice: Boston accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 15)
Armor Class 12
Hit Points 140 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 19 (+4) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: 6000 gp. Lapis lazuli (10 gp). Malachite (10 gp). Rose (50 gp). Hematite (10 gp). Eye agate (10 gp). Aquamarine (600 gp). Zircon (50 gp). Alexandrite (600 gp). Deep blue spinel (600 gp). Brown-green garnet (100 gp). Moss agate (10 gp). Sardonyx (50 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
