Trey Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is dressed in a clean violet cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized emerald on his left hand. His black hair, when down, is lengthy. He has a dull look in his amber eyes.
Personality: He likes to make people angry or surprised. He uses divination through singing.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was granted martial powers by his dying sister.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Gifted. Flaws: Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Architect
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 67 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Terran
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 4000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). An abacus with copper, silver and gold markers (30 gp). Sapphire pendant on gold chain (2000 gp). Solid gold idol (400 gp). Jeweled gold crown (8000 gp).
Balam Fortune, Male Tiefling [Permalink]
Personal [hide]
Description: He wears professional attire. He carries a battered kukri and tarnished greataxe as well. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.
Personality: Balam speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He pushes his goals aggressively. He is also a coward if confronted.
History: Balam was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balam fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Fisher again; and further expansion of business
Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 7)
Armor Class 12
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Prosperine Torment, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 4'7". She very much looks the part of a Bookbinder. Her hair is silver and curly. Her white eyes dart from person to person.
Personality: She is happy with her job as a Bookbinder. She turns her eye from what people do, preferring to live and let live. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born in the south. She dropped out of school before completing her studies. She has worked as a Bookbinder like her father before her.
Motivation: To reunite with her old friends; and expand her business
Ideals: Logical. Bonds: Job, Family, Immigrant, Adventurer. Occupation: Bookbinder
Voice: Nasally tone
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 1 Masterwork Common Melee.
Hecat Victory, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She keeps her long dark red hair kept up in a rat tail. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Hecat is combative with any and all who dare try her patience in the slightest.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She wants nothing more than to rejoin the army; and to get a good night's sleep
Ideals: Opinionated, Justice. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Map Maker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Auran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp.
Morgran Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is muscular with a powerful set of arms. His hair is long and silver with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His face is scarred and worn.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Morgran was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is a bit of a kleptomaniac.
Ideals: Optimist, Justice. Flaws: Ugly, Insane. Bonds: Criminal record, Military. Occupation: Healer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1200 gp. Eye agate (16 gp). Zircon (80 gp). Aquamarine (600 gp). Jet (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!