Arnold Hadlee, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bald on top and has large golden tufts of hair around his ears. His eyes are violet.
Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born blind and as such lacked many opportunities for work. Cursed with unlife at a very young age, Arnold has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Extrovert. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Dyer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Lilith Flight, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 4'8", this woman dresses in black turtlenecks beneath a brown coat with black slacks. Her chestnut hair is braided into rings. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Lilith hails from a village terrorized by gnolls. Brilliant and gifted she never wanted to apply herself. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she is content
Ideals: Gifted. Flaws: Mundane, Fearful. Bonds: Attractive, Enemies. Occupation: Cook
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Ignan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Just what you see.
Emmeline Home, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a grey tunic with blue highlights, and long black pants that bunch up around her shoes. With bright red hair. She has violet eyes and a grey hat with a blue feather.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She never wears the same outfit twice, unless she absolutely has to.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her mother was a soldier and died while she was still young. Emmeline was left her mother's suit of armor and trained in its use and care. She has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's looking for her big break; and she has a crush on the local carter
Ideals: Disciplined, Artistic. Bonds: Military, Has a crush, Adventurer. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 gp. 3 Tanglefoot bags.
Therai Flair, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is wearing a long, green cloak. His clothes are grease stained in places. His purple hair is thinning but still full. His half smiles and white eyes are beguiling and draw you in.
Personality: Abrasive and pushy, he has a hard time making friends. He is an amazing painter.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, Nature. Occupation: Priest
Voice: German accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 41 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: Aquamarine (500 gp).
Antrara Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'2". She is renowned for her bright black dresses and hats, and her gloved hand is found clutching a club. Her white crest is greasy and uncared for. She has a dull look in her red eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Antrara was raised in a hard working conservative environment. Her mother was a soldier and died while she was still young. Antrara was left her mother's suit of armor and trained in its use and care. She struck the Glassblower job and began her own company from there.
Motivation: She feels threatened by others; and she'd like to take her coworkers down a peg
Ideals: Joker. Flaws: Ugly, Hedonist, Fearful. Bonds: Job, Military. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 35 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +4
Possessions: 500 gp. White pearl (70 gp). Lapis lazuli (13 gp). White opal (700 gp). Sard (30 gp). Blue quartz (13 gp). Emerald (700 gp). Sard (30 gp). 1 Minor magic item.
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