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NPC Generator

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Advanced [show]


Zook Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The war was a terrible time for him, and Zook does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a soldier and died while he was still young. Zook was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Flaws: Terse, Depressed. Bonds: Attractive, Military, Poor. Occupation: Performer

Voice: Sleepy voice

Attributes [hide]

Zook Wildwander, Male Gnome Adept 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 7 (-2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 8
Languages Common, Gnome, Gnoll, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Minor magic item.


Social Check DCs


Great Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She keeps her orange fur in a pixie cut. She has a tattooed face.

Personality: She is extraordinarily eccentric. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the north was not economically sound they moved to her current location. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To end her boredom; and she uses money and sex appeal to get what she needs

Flaws: Insane, Mundane. Bonds: Rich, Attractive, In love, Immigrant. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Great Of Shadows, Female Tabaxi Rogue 3
Medium (6'1") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)10 (+0) 9 (-1)10 (+0)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2900 sp. Coral (120 gp).


Social Check DCs


Stannor Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is cut short. His eyes, though not visible through his cowl, are hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He misses his home and complains about the freezing weather, even in summer.

History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Selfish. Bonds: Immigrant, Military. Occupation: Healer

Voice: Hissing voice

Attributes [hide]

Stannor Tealeaf, Male Halfling Barbarian 6
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 68 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 17 (+3)14 (+2) 16 (+3)13 (+1)
Skills Athletics +6, Insight +6
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Celestial
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +6

Possessions: Just what you see.


Social Check DCs


Whurbin Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is kept up in a ponytail inside a Stetson hat. His gray eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.

History: He was born in the west. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Professionalism. Flaws: Shy, Ugly. Bonds: Poor, Immigrant. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Whurbin Loderr, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)13 (+1) 10 (+0)8 (-1)
Skills Athletics +5, Performance +1
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1000 sp.


Social Check DCs


Mardnab Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and very much looks the part of a Scribe. Her hair is cut close to her head. She has amber eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Mardnab grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mardnab. She then took over the family business and is one of the better Scribe for hire.

Motivation: She has money and likes to spend it; and a rival would like her out of the picture

Ideals: Justice. Flaws: Emotional. Bonds: Job, Criminal record, Rich. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Mardnab Folkor, Female Gnome Warrior 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)7 (-2) 12 (+1)10 (+0)
Skills Arcana +0, Athletics +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2

Possessions: 160 gp.


Social Check DCs

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