Eida Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. Her red hair is well kept. She is baby faced.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also has developed a complete distrust of the Mortician profession.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Mortician father left her crippled. She hasn't been sleeping well lately.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Disease, Insomniac. Bonds: Attractive, Poor, Job. Occupation: Adventurer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 100 gp. Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item.
Fargas Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright white and green, and wears rings and necklaces with large, colorful gems. He wears his chestnut hair down. His eyes are green and beady.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a small toy that he constantly fidgets with.
History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He's since become an addict/alcoholic.
Motivation: He is greedy; and money/treasure
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Addict, Racist. Bonds: Rich. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 13)
Armor Class 10
Hit Points 20 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Orc
Attacks Melee +1 / 4d4-3, Ranged +3 / 4d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 4 | 3 |
Possessions: 1000 gp. Sard (30 gp). Hematite (16 gp). Golden yellow topaz (700 gp). Pink pearl (90 gp). Violet garnet (700 gp). Banded agate (16 gp). Fiery yellow corundum (1200 gp). Tourmaline (90 gp). Fiery yellow corundum (1200 gp). Deep blue spinel (700 gp). Moonstone (30 gp).
Hlin Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time, and she perpetually has her bastard sword ready. Her moppish silver hair is in a traditional bowl cut. She tend to wears goggles to shield her eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She plays an instrument quite well.
History: She was born in the south. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a crush on the local fortune-teller
Ideals: Fighting, Artistic. Flaws: Cynical. Bonds: Attractive, Immigrant. Occupation: Layabout
Voice: Uses sign language
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 46 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 4000 gp. Gold and topaz bottle stopper cork (400 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Jeweled anklet (1000 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Jeweled electrum ring (2000 gp).
Arannis Aloro, Male Elf [Permalink]
Personal [hide]
Description: This western man wears a simple tan robe with white stripes complete with hood. His clothes are grease stained in places. He wears his red hair down. He has green eyes and a tan hat with a white feather.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of goblins once and for all.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Arannis was born on a far western plains where he grew up under the tutelage of his father, an expert Mercenary. He moves from town to town, unable to find a place to settle.
Motivation: He is compelled to act according to his religious beliefs.
Bonds: Poor, Immigrant, Attractive, Enemies, Religious. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 5 (-3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Tree Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears a faded coat and loose pants complete with Stetson hat. His fur is gray, silky, and of moderate length. His eyes are copper and he is always smoking a pipe.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a criminal king-pin and mafia family Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and doesn't want to be a hunter and was forced into it by his family
Ideals: Optimist, Extrovert. Bonds: Attractive, Criminal record, Family. Occupation: Hunter
Voice: Old thin voice
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 53 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +6
Possessions: 1500 gp.
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