Anne Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a faded coat and loose pants complete with small hat. She keeps her red hair in a flapper bob. Her eyes are violet.
Personality: She is happy with her job as a Crown-heir. She turns her eye from what people do, preferring to live and let live. She enjoys reading and quiet.
History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. She worked as a nervous Crown-heir and found it very stressful. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job.
Ideals: Athletic, Logical. Bonds: Job, Religious, Enemies. Occupation: Crown-heir
Voice: Russian accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 390 gp. Citrine (30 gp). 1 Masterwork Common Melee.
Damien Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a red poncho over his likewise colored trousers and shirt. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Damien lived on a farm with his father, near the main road leading to a nearby town. While studying, he fell in love. They married and had a daughter. By chance he met his sister recently and the two have been together since.
Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage
Flaws: Ugly. Bonds: Job, Has a crush, Family, In love. Occupation: Fletcher
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 5)
Armor Class 14
Hit Points 31 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 800 gp. 1 Full Plate. 1 Chain shirt. 1 Chain shirt.
Murook Payton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is brown and curly. Her brown eyes are slightly larger than normal.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Born in the east her family was never financially stable. After coming to the age of reason, Murook took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 5 (-3) | 9 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: Peridot (50 gp).
Agatha Yardley, Female Human [Permalink]
Personal [hide]
Description: Standing 4'7", this woman is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. She wears a deerstalker hat to cover her moderate length white hair. Her eyes are amber and she is always smoking a pipe.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Agatha was born on a far western island where she grew up under the tutelage of her mother, an expert Stableman. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Many giants want her driven away; and she is greedy
Ideals: Justice. Flaws: Mundane. Bonds: Rich, Immigrant, Religious, Enemies. Occupation: Stableman
Voice: Spits words with contempt
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 1200 sp. 1 Masterwork Common Melee.
Spring Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He tends to wear a large brown jacket. His fur is lavender and curly. This hazel eyed southerner is not easily forgotten.
Personality: Spring is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the south his family was never financially stable. His childhood dream was to be a Marshal, but he was a colossal failure. He has drifted from career to career and currently works as a Adventurer.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and balancing his hectic life and new adventurer responsibilities is difficult
Ideals: Extrovert, Philantrophist. Bonds: Poor, Job, Enemies. Occupation: Adventurer
Voice: Indian accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 48 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 500 gp.
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