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Advanced [show]


Charles Nash, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is generally well dressed albeit a few years behind the times. He is an epitome of beauty. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to make almost anything out of random pieces of junk.

History: Charles lived on a farm with his father, near the main road leading to a nearby town. One day when Charles was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Charles was heart-stricken from the event, and his mother started working long hours to provde for them. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their daughter. He worked as a Butcher, and he later adopted a second daughter.

Motivation: Wants to raise his children well.

Ideals: Optimist, Gifted. Flaws: PTSD. Bonds: Attractive, Family. Occupation: Butcher

Voice: Italian accent

Attributes [hide]

Charles Nash, Male Human Expert 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)8 (-1) 14 (+2)5 (-3)
Skills Acrobatics +6, Deception -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2

Possessions: 600 sp.


Social Check DCs


Numba Folkor, Female Gnome [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of nunchakus, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her golden hair is kept up in a ponytail inside a broad hat. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born the only child of a wealthy merchant. Like her father and her brother before her, after school she went straight into learning to become a Assassin. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and to be a architect again

Ideals: Fighting, Entrepeneur. Bonds: Adventurer, Attractive, Job. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Numba Folkor, Female Gnome Adept 13
Small (3'6") Gnome, Chaotic Good (CR 13)
Armor Class 13
Hit Points 81 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 8 (-1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 400 pp. Rose (70 gp). Silver pearl (80 gp). Moonstone (70 gp). Zircon (70 gp). Lapis lazuli (14 gp). 1 Medium magic item.


Social Check DCs


Marigold High-hill, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is dressed in an above average manner. Her hair is cut close to her head. She has several tiny opal earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Raised by wardens she was only a novice when drow swooped upon their monastery and killed most of the order. From her teen years she was always beautiful and desirable, so people have always doted on her. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To get a good night's sleep.

Flaws: Insomniac. Bonds: Attractive, Rich, Religious, Enemies. Occupation: Apothecary

Voice: Timid voice

Attributes [hide]

Marigold High-hill, Female Halfling Commoner 3
Small (2'9") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)8 (-1) 11 (+0)11 (+0)
Skills Animal Handling +2, Investigation +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp. 1 Average lock. 1 Disguise kit. 1 Backpack.


Social Check DCs


Mardnab Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears bulky tan painted plate armor. She has a very tight haircut. She wears a mask on her face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village she learned the ways of the warrior from her mother. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has built up a small fortune and can afford her own way.

Motivation: Many goblins want her driven away; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Guardian, Adventurer, Rich, Enemies. Occupation: Actor

Voice: Sounds elderly

Attributes [hide]

Mardnab Horcusporcus, Female Gnome Monk 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)12 (+1) 13 (+1)14 (+2)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 150 gp.


Social Check DCs


Millicent Huckabee, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She sports a flattop hair cut. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She always tries to repair and not replace. It was this mentality that drove her into the Cartwright business.

History: She was raised in a white middle class family as the only child. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Cartwright work with an outfit from a few towns over. Cartwright work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She is unsatisfied with her job.

Ideals: Persistence. Flaws: Addict, Mundane, Secretive. Bonds: Job. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

Millicent Huckabee, Female Human Commoner 1
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Red spinel (130 gp).


Social Check DCs

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