Elysande Colton, Female Human [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears many layers of old clothing at all times. Her auburn hair, when down, is lengthy. Her eyes are green and she is always smoking a pipe.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was an apprentice working in her father's forge. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: To be a Shepherd again; and expand her business
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Poor, Enemies, Job. Occupation: Painter
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 600 sp. 1 Masterwork Common Melee.
Oriel Yeardley, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears grey leather gloves, a grey jacket, and tight pants, marred by chocolates. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant gray.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born in the west, but her parents moved at a very young age to the south. She found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She left for the west, certain she would find work there.
Motivation: Wants a kiss; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Barkeep
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 gp.
Prosperine Flair, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries with her a set of quarterstaffs, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her hair, while still mostly purple, has prominent grey streaks. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: She loves telling others what to do and how they should feel about things. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the south her family was never financially stable. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated, Logical. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Barber
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 49 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1300 gp. Black opal (1400 gp). Smoky quartz (20 gp). Black pearl (1300 gp). Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item.
Cask Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He keeps his cinnamon fur in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a font of random trivia from the lore and stories he has discovered
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Cask and his spouse have recently divorced.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Slave. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Auran, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 60000 cp. 3 Tanglefoot bags. 1 Holy water.
Sannl Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has moderate length brown hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She acts crazy and hedonistic. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: The child of western immigrants she idolized her mother. Her first spouse was a Mortician, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She inherited the family business which she has now maintained for 7 years.
Motivation: Regain custody of her son; and she has a rivalry with the church that dominates her actions
Flaws: Hedonist. Bonds: Job, Immigrant, Family, Religious. Occupation: Dilettante
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 300 gp.
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