Lilli Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman does not wear sleeves and tends to eschew shirts when she can avoid it and is in decent physical shape. Her red hair is unkempt and raggedy. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She has a minor phobia of water and hates getting wet.
History: Lilli was born into a poor family. Growing up, she dreamt of becoming a Warlock, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Warlock in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She feels threatened by others; and she desires power and/or immortality
Flaws: Ugly, Fearful. Bonds: Poor, Enemies, Adventurer. Occupation: Sage
Voice: Indian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Elven
Attacks Melee -2 / 1d10-4, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 22000 sp. Tourmaline (100 gp). Citrine (20 gp). Rose (20 gp).
Peren Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. He has hazel eyes and a blue hat with a brown feather.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He feeds upon the attention of others.
History: He is a Yochlol in disguise. A gifted student he started as a Navigator, but he got bored and became a Stylist. He has worked as a Stylist like his father before him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and balancing his hectic life and new stylist responsibilities is difficult
Ideals: Justice. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Stylist
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 67 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Jeweled anklet (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Embroidered and bejeweled glove (4000 gp). Black velvet mask with numerous citrines (80 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). A delicate brass dragon egg (90 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item.
Hupe Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He typically wears white cloth garments or leather armor. He keeps his auburn hair in a flapper bob. His hazel eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Masseuse, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Flaws: Terse, Disease. Bonds: Attractive, Job, Family. Occupation: Stableman
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 10)
Armor Class 10
Hit Points 43 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 150 pp. Blue star sapphire (900 gp). Blue star sapphire (900 gp). Emerald (900 gp). White pearl (70 gp). Malachite (9 gp). Malachite (9 gp). Alexandrite (1300 gp).
Dynamic Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a well pressed and immaculate suit (or dress). His red fur is knotted and matted. He wears an eyepatch.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Dynamic hails from a village terrorized by gnolls. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Someone believes him a fraud; and revenge
Ideals: Justice. Flaws: Ugly. Bonds: Military, Enemies. Occupation: Sailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 35 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +6
Possessions: 190 pp. Fire opal pendant on a fine gold chain (2400 gp). Jeweled electrum ring (3000 gp).
Tim Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'5" northern man, he wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. He sports a flattop hair cut. His face is scarred and worn.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He served in the navy to pay for his family's outstanding loans. His psionic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Forgetful. Bonds: Job, Military. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Gnome, Draconic
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 19000 sp. 1 Magnifying glass. 1 Average lock. 1 Average lock.
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